#define BUTTON_W 64
#define BUTTON_H 64
#define BOARD_W (3 * BUTTON_W)
#define BOARD_H (3 * BUTTON_H)

#define MENU_W 96

#define TB_H 32

typedef struct {
	int x;
	int y;
} Point;

typedef enum {
     GS_QUIT,
     GS_RESTART,
     GS_PLAYING
} gamestate_t;

