const Vertex missile_wreckage_v[] = {
  {    0,0,0}, // Vertex indices in .OBJ files are based at 1.
  {   11 /*  0.680822 */,   -26 /* -1.651929 */,     7 /*  0.412172 */},
  {   24 /*  1.471094 */,    -6 /* -0.370034 */,     7 /*  0.412172 */},
  {   11 /*  0.680822 */,    15 /*  0.911861 */,     7 /*  0.412173 */},
  {  -27 /* -1.706478 */,    15 /*  0.911861 */,     7 /*  0.412172 */},
  {  -17 /* -1.076818 */,     3 /*  0.172669 */,   -15 /* -0.934886 */},
  {    1 /*  0.051191 */,   -15 /* -0.912692 */,   -15 /* -0.934886 */},
  {    7 /*  0.424597 */,    -6 /* -0.370012 */,   -15 /* -0.934886 */},
  {    1 /*  0.051191 */,     3 /*  0.172669 */,   -15 /* -0.934886 */},
  { -128,-128,-128}, /* End of list marker */
};
const Edge missile_wreckage_e[] = {
  {    1,    2 },
  {    1,    6 },
  {    2,    3 },
  {    2,    7 },
  {    3,    4 },
  {    3,    8 },
  {    4,    5 },
  {    5,    8 },
  {    6,    7 },
  {    7,    8 },
  {    0,    0 }  /* End of list. (Index 0 is never used) */
};
