const Vertex projectile_v[] = {
  {    0,0,0}, // Vertex indices in .OBJ files are based at 1.
  {  -11 /* -0.707106 */,   -11 /* -0.707105 */,   -16 /* -0.999995 */},
  {  -11 /* -0.707094 */,    11 /*  0.707108 */,   -16 /* -0.999990 */},
  {   11 /*  0.707107 */,    11 /*  0.707104 */,   -16 /* -0.999997 */},
  {   11 /*  0.707096 */,   -11 /* -0.707108 */,   -16 /* -1.000000 */},
  {    0 /*  0.000000 */,     0 /* -0.000001 */,    16 /*  1.000000 */},
  { -128,-128,-128}, /* End of list marker */
};
const Edge projectile_e[] = {
  {    1,    2 },
  {    1,    4 },
  {    1,    5 },
  {    2,    3 },
  {    2,    5 },
  {    3,    4 },
  {    3,    5 },
  {    4,    5 },
  {    0,    0 }  /* End of list. (Index 0 is never used) */
};
