const Vertex tank_wreckage_barrel_v[] = {
  {    0,0,0}, // Vertex indices in .OBJ files are based at 1.
  {    1 /*  0.060000 */,    18 /*  1.094374 */,    21 /*  1.285364 */},
  {   -1 /* -0.060000 */,    18 /*  1.094374 */,    21 /*  1.285364 */},
  {   -1 /* -0.060000 */,    19 /*  1.214374 */,    21 /*  1.285364 */},
  {    1 /*  0.060000 */,    19 /*  1.214374 */,    21 /*  1.285364 */},
  {    1 /*  0.060000 */,    19 /*  1.214366 */,   -14 /* -0.847052 */},
  {   -1 /* -0.060000 */,    19 /*  1.214366 */,   -14 /* -0.847052 */},
  {    1 /*  0.060000 */,    18 /*  1.094374 */,    -7 /* -0.463941 */},
  {   -1 /* -0.060000 */,    18 /*  1.094374 */,    -7 /* -0.463941 */},
  { -128,-128,-128}, /* End of list marker */
};
const Edge tank_wreckage_barrel_e[] = {
  {    1,    2 },
  {    1,    4 },
  {    1,    7 },
  {    2,    3 },
  {    2,    8 },
  {    3,    4 },
  {    3,    6 },
  {    4,    5 },
  {    5,    6 },
  {    5,    7 },
  {    6,    8 },
  {    7,    8 },
  {    0,    0 }  /* End of list. (Index 0 is never used) */
};
