const Vertex tank_wreckage_chunk1_v[] = {
  {    0,0,0}, // Vertex indices in .OBJ files are based at 1.
  {   34 /*  2.147276 */,   -27 /* -1.696715 */,   -16 /* -0.999995 */},
  {   11 /*  0.672878 */,     3 /*  0.176957 */,   -16 /* -0.999996 */},
  {   34 /*  2.152283 */,   -18 /* -1.127304 */,    16 /*  0.999996 */},
  {   11 /*  0.672878 */,     3 /*  0.176957 */,    16 /*  0.999996 */},
  {  -34 /* -2.152283 */,   -12 /* -0.729823 */,    16 /*  1.000000 */},
  {  -34 /* -2.152283 */,   -12 /* -0.729823 */,   -16 /* -1.000000 */},
  {   22 /*  1.371449 */,    27 /*  1.696715 */,     0 /* -0.000057 */},
  { -128,-128,-128}, /* End of list marker */
};
const Edge tank_wreckage_chunk1_e[] = {
  {    1,    2 },
  {    1,    3 },
  {    1,    6 },
  {    1,    7 },
  {    2,    4 },
  {    2,    6 },
  {    2,    7 },
  {    3,    4 },
  {    3,    5 },
  {    3,    7 },
  {    4,    5 },
  {    4,    7 },
  {    5,    6 },
  {    0,    0 }  /* End of list. (Index 0 is never used) */
};
