const Vertex tank_wreckage_chunk2_v[] = {
  {    0,0,0}, // Vertex indices in .OBJ files are based at 1.
  {   10 /*  0.635376 */,     0 /*  0.000000 */,   -17 /* -1.033685 */},
  {  -22 /* -1.364624 */,     0 /*  0.000000 */,   -17 /* -1.033685 */},
  {   10 /*  0.635376 */,     0 /*  0.000000 */,    15 /*  0.966315 */},
  {  -22 /* -1.364624 */,     0 /*  0.000000 */,    15 /*  0.966315 */},
  {   -6 /* -0.395370 */,     4 /*  0.280139 */,     2 /*  0.107534 */},
  {  -14 /* -0.873830 */,    17 /*  1.093697 */,    -5 /* -0.337402 */},
  { -128,-128,-128}, /* End of list marker */
};
const Edge tank_wreckage_chunk2_e[] = {
  {    1,    2 },
  {    1,    3 },
  {    1,    6 },
  {    2,    4 },
  {    2,    5 },
  {    3,    4 },
  {    3,    6 },
  {    4,    6 },
  {    5,    6 },
  {    0,    0 }  /* End of list. (Index 0 is never used) */
};
