const Vertex tank_wreckage_top_v[] = {
  {    0,0,0}, // Vertex indices in .OBJ files are based at 1.
  {  -15 /* -0.950000 */,    -3 /* -0.175781 */,    31 /*  1.954336 */},
  {   15 /*  0.950000 */,    -3 /* -0.175781 */,    31 /*  1.954336 */},
  {   15 /*  0.950000 */,    -3 /* -0.175781 */,   -31 /* -1.954336 */},
  {  -15 /* -0.950000 */,    -3 /* -0.175781 */,   -31 /* -1.954336 */},
  {   -7 /* -0.450116 */,     3 /*  0.171906 */,     8 /*  0.508120 */},
  {    7 /*  0.450138 */,     3 /*  0.171906 */,     8 /*  0.508120 */},
  {    9 /*  0.564654 */,     3 /*  0.175781 */,   -23 /* -1.452149 */},
  {   -9 /* -0.564640 */,     3 /*  0.175781 */,   -23 /* -1.452149 */},
  { -128,-128,-128}, /* End of list marker */
};
const Edge tank_wreckage_top_e[] = {
  {    1,    2 },
  {    1,    4 },
  {    1,    5 },
  {    2,    3 },
  {    2,    6 },
  {    3,    4 },
  {    3,    7 },
  {    4,    8 },
  {    5,    6 },
  {    5,    8 },
  {    6,    7 },
  {    7,    8 },
  {    0,    0 }  /* End of list. (Index 0 is never used) */
};
