const Vertex tank_wreckage_turret_v[] = {
  {    0,0,0}, // Vertex indices in .OBJ files are based at 1.
  {    1 /*  0.059993 */,     1 /*  0.058845 */,    21 /*  1.339179 */},
  {   -1 /* -0.060007 */,     1 /*  0.058845 */,    21 /*  1.339179 */},
  {   -1 /* -0.060007 */,     3 /*  0.178845 */,    21 /*  1.339179 */},
  {    1 /*  0.059993 */,     3 /*  0.178845 */,    21 /*  1.339179 */},
  {    1 /*  0.059993 */,     3 /*  0.178837 */,   -12 /* -0.735431 */},
  {   -1 /* -0.060007 */,     3 /*  0.178837 */,   -12 /* -0.735431 */},
  {    1 /*  0.059993 */,     1 /*  0.058845 */,    -6 /* -0.380848 */},
  {   -1 /* -0.060007 */,     1 /*  0.058845 */,    -6 /* -0.380848 */},
  {    3 /*  0.180589 */,     5 /*  0.286767 */,   -17 /* -1.054368 */},
  {   -3 /* -0.180573 */,     5 /*  0.286767 */,   -17 /* -1.054368 */},
  {    9 /*  0.564647 */,    -5 /* -0.282892 */,   -21 /* -1.339178 */},
  {   -9 /* -0.564647 */,    -5 /* -0.282892 */,   -21 /* -1.339178 */},
  {   -7 /* -0.450123 */,    -5 /* -0.286767 */,    10 /*  0.640451 */},
  {    7 /*  0.450131 */,    -5 /* -0.286767 */,    10 /*  0.640451 */},
  { -128,-128,-128}, /* End of list marker */
};
const Edge tank_wreckage_turret_e[] = {
  {    1,    2 },
  {    1,    4 },
  {    1,    7 },
  {    2,    3 },
  {    2,    8 },
  {    3,    4 },
  {    3,    6 },
  {    4,    5 },
  {    5,    6 },
  {    5,    7 },
  {    6,    8 },
  {    7,    8 },
  {    9,   10 },
  {    9,   11 },
  {    9,   14 },
  {   10,   12 },
  {   10,   13 },
  {   11,   12 },
  {   11,   14 },
  {   12,   13 },
  {   13,   14 },
  {    0,    0 }  /* End of list. (Index 0 is never used) */
};
