/* init.c */
u_int32_t randomu32 (u_int32_t size);
u_int8_t randomu8 (u_int16_t size);
///////////////////////////////Draw game objects ///////////////////////////////
void draw_ladder (u_int8_t y, u_int8_t x, u_int8_t h);
void draw_girder (u_int8_t y1, u_int8_t x1, u_int8_t y2, u_int8_t x2, char open);
void draw_stacked_barrels (void);
void draw_hammers (u_int8_t hammer1_y, u_int8_t hammer1_x, u_int8_t hammer2_y, u_int8_t hammer2_x);
void draw_oilcan_and_flames (u_int8_t y, u_int8_t x);
/////////////////////Sprites /////////////////////
void draw_barrels (void);
void draw_fireballs (void);
void draw_pauline (u_int8_t x);
void draw_loveheart (void);
