#include "intlong.h"
extern void xrotate(bit16 *v, bit16 x);
extern bodytype bodies[];
void steer_opponents(void)
{
  int i;
  register bodytype *p = bodies;
  for(i=MAX_BODY; i != 0; i--,p++) {
    if(p->r != 0) {
      xrotate(p->view,1000);
    }
  }
}
