// Generated by genpath.c
// An attack wave must be no more than 256 frames, which at 30FPS allows up up to 8 seconds per wave.
// Still to handle: multiple ships and multiple waves, and storing them all in the object_t 'ship' structs.
#define SHIP1_WAVE1_FRAMES 255U
const uint8_t ship1_wave1_rx[255U] = { // rotation vector components
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, };
const uint8_t ship1_wave1_ry[255U] = {
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, };
const uint8_t ship1_wave1_rz[255U] = {
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 
  128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, };

const uint8_t ship1_wave1_sc[255U] = { // display scale for ship
   20,  20,  21,  22,  23,  24,  25,  26,  27,  28,  29,  30,  31,  31,  32,  33, 
   34,  35,  36,  37,  38,  39,  40,  41,  42,  43,  43,  44,  45,  46,  47,  48, 
   49,  50,  51,  52,  53,  54,  55,  55,  56,  57,  58,  59,  60,  61,  62,  63, 
   64,  65,  66,  67,  67,  68,  69,  70,  71,  72,  73,  74,  75,  76,  77,  78, 
   79,  79,  80,  81,  82,  83,  84,  85,  86,  87,  88,  89,  90,  91,  91,  92, 
   93,  94,  95,  96,  97,  98,  99, 100, 101, 102, 103, 103, 104, 105, 106, 107, 
  108, 109, 110, 111, 112, 113, 114, 115, 115, 116, 117, 118, 119, 120, 121, 122, 
  123, 124, 125, 126, 127, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 
  138, 139, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 151, 
  152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 163, 164, 165, 166, 
  167, 168, 169, 170, 171, 172, 173, 174, 175, 175, 176, 177, 178, 179, 180, 181, 
  182, 183, 184, 185, 186, 187, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 
  197, 198, 199, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 
  211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 223, 224, 225, 
  226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 235, 236, 237, 238, 239, 240, 
  241, 242, 243, 244, 245, 246, 247, 247, 248, 249, 250, 251, 252, 253, 254, };
const int8_t ship1_wave1_sx[255U] = { // screen x,y
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, };
const int8_t ship1_wave1_sy[255U] = {
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, };

// This attack path uses 1555 bytes of EPROM.
#define SHIP2_WAVE1_FRAMES 128U
const uint8_t ship2_wave1_rx[128U] = { // rotation vector components
  192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 
  192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 
  192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 
  192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 
  192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 
  192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 
  192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 
  192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 

};
const uint8_t ship2_wave1_ry[128U] = {
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 

};
const uint8_t ship2_wave1_rz[128U] = {
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 

};

const uint8_t ship2_wave1_sc[128U] = { // display scale for ship
   20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20, 
   20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20, 
   20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20, 
   20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20, 
   20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20, 
   20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20, 
   20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20, 
   20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20,  20, 

};
const int8_t ship2_wave1_sx[128U] = { // screen x,y
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 

};
const int8_t ship2_wave1_sy[128U] = {
     0,   -1,   -2,   -3,   -4,   -5,   -6,   -7,   -8,   -9,  -10,  -11,  -12,  -13,  -14,  -15, 
   -16,  -17,  -18,  -19,  -20,  -21,  -22,  -23,  -24,  -25,  -26,  -27,  -28,  -29,  -30,  -31, 
   -32,  -33,  -34,  -35,  -36,  -37,  -38,  -39,  -40,  -41,  -42,  -43,  -44,  -45,  -46,  -47, 
   -48,  -49,  -50,  -51,  -52,  -53,  -54,  -55,  -56,  -57,  -58,  -59,  -60,  -61,  -62,  -63, 
   -64,  -65,  -66,  -67,  -68,  -69,  -70,  -71,  -72,  -73,  -74,  -75,  -76,  -77,  -78,  -79, 
   -80,  -81,  -82,  -83,  -84,  -85,  -86,  -87,  -88,  -89,  -90,  -91,  -92,  -93,  -94,  -95, 
   -96,  -97,  -98,  -99, -100, -101, -102, -103, -104, -105, -106, -107, -108, -109, -110, -111, 
  -112, -113, -114, -115, -116, -117, -118, -119, -120, -121, -122, -123, -124, -125, -126, -127, 

};

// This attack path uses 793 bytes of EPROM.
#define SHIP3_WAVE1_FRAMES 148U
const uint8_t ship3_wave1_rx[148U] = { // rotation vector components
  128, 128, 128, 128, 128, 128, 128, 127, 127, 127, 127, 127, 127, 127, 127, 127, 
  127, 127, 127, 126, 126, 126, 126, 126, 126, 126, 126, 126, 126, 126, 126, 125, 
  125, 125, 125, 125, 125, 125, 125, 125, 125, 125, 125, 124, 124, 124, 124, 124, 
  124, 124, 124, 124, 124, 124, 124, 124, 123, 123, 123, 123, 123, 123, 123, 123, 
  123, 123, 123, 123, 123, 122, 122, 122, 122, 122, 122, 122, 122, 122, 122, 122, 
  122, 122, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 120, 
  120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 119, 119, 
  119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 118, 118, 118, 
  118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 117, 117, 117, 
  117, 117, 117, 117, 
};
const uint8_t ship3_wave1_ry[148U] = {
   16,  16,  16,  16,  16,  16,  16,  16,  16,  16,  16,  16,  16,  16,  16,  16, 
   16,  16,  16,  16,  16,  16,  16,  16,  16,  16,  16,  16,  16,  16,  16,  16, 
   16,  16,  16,  16,  16,  16,  16,  16,  16,  16,  16,  16,  16,  16,  16,  16, 
   16,  16,  15,  15,  15,  15,  15,  15,  15,  15,  15,  15,  15,  15,  15,  15, 
   15,  15,  15,  15,  15,  15,  15,  15,  15,  15,  15,  15,  15,  15,  15,  15, 
   15,  15,  15,  15,  15,  15,  15,  14,  14,  14,  14,  14,  14,  14,  14,  14, 
   14,  14,  14,  14,  14,  14,  14,  14,  14,  14,  14,  14,  14,  14,  14,  14, 
   14,  13,  13,  13,  13,  13,  13,  13,  13,  13,  13,  13,  13,  13,  13,  13, 
   13,  13,  13,  13,  13,  13,  13,  12,  12,  12,  12,  12,  12,  12,  12,  12, 
   12,  12,  12,  12, 
};
const uint8_t ship3_wave1_rz[148U] = {
  128, 128, 128, 127, 127, 127, 127, 126, 126, 126, 126, 126, 125, 125, 125, 125, 
  125, 124, 124, 124, 124, 123, 123, 123, 123, 123, 122, 122, 122, 122, 122, 121, 
  121, 121, 121, 120, 120, 120, 120, 120, 119, 119, 119, 119, 118, 118, 118, 118, 
  118, 117, 117, 117, 117, 117, 116, 116, 116, 116, 116, 115, 115, 115, 115, 114, 
  114, 114, 114, 114, 113, 113, 113, 113, 113, 112, 112, 112, 112, 111, 111, 111, 
  111, 111, 110, 110, 110, 110, 110, 109, 109, 109, 109, 109, 108, 108, 108, 108, 
  107, 107, 107, 107, 107, 106, 106, 106, 106, 106, 105, 105, 105, 105, 105, 104, 
  104, 104, 104, 104, 103, 103, 103, 103, 102, 102, 102, 102, 102, 101, 101, 101, 
  101, 101, 100, 100, 100, 100, 100,  99,  99,  99,  99,  99,  98,  98,  98,  98, 
   98,  97,  97,  97, 
};

const uint8_t ship3_wave1_sc[148U] = { // display scale for ship
   20,  21,  23,  25,  26,  28,  30,  31,  33,  35,  37,  38,  40,  42,  43,  45, 
   47,  48,  50,  52,  54,  55,  57,  59,  60,  62,  64,  66,  67,  69,  71,  72, 
   74,  76,  77,  79,  81,  83,  84,  86,  88,  89,  91,  93,  95,  96,  98, 100, 
  101, 103, 105, 106, 108, 110, 112, 113, 115, 117, 118, 120, 122, 124, 125, 127, 
  129, 130, 132, 134, 135, 137, 139, 141, 142, 144, 146, 147, 149, 151, 152, 154, 
  156, 158, 159, 161, 163, 164, 166, 168, 170, 171, 173, 175, 176, 178, 180, 181, 
  183, 185, 187, 188, 190, 192, 193, 195, 197, 199, 200, 202, 204, 205, 207, 209, 
  210, 212, 214, 216, 217, 219, 221, 222, 224, 226, 228, 229, 231, 233, 234, 236, 
  238, 239, 241, 243, 245, 246, 248, 250, 251, 253, 254, 254, 254, 254, 254, 254, 
  254, 254, 254, 254, 
};
const int8_t ship3_wave1_sx[148U] = { // screen x,y
     0,    0,   -1,   -2,   -3,   -3,   -4,   -5,   -6,   -6,   -7,   -8,   -9,   -9,  -10,  -11, 
   -12,  -12,  -13,  -14,  -15,  -16,  -16,  -17,  -18,  -19,  -19,  -20,  -21,  -22,  -22,  -23, 
   -24,  -25,  -25,  -26,  -27,  -28,  -28,  -29,  -30,  -31,  -31,  -32,  -33,  -34,  -34,  -35, 
   -36,  -37,  -37,  -38,  -39,  -40,  -40,  -41,  -42,  -43,  -43,  -44,  -45,  -45,  -46,  -47, 
   -48,  -48,  -49,  -50,  -51,  -51,  -52,  -53,  -53,  -54,  -55,  -56,  -56,  -57,  -58,  -58, 
   -59,  -60,  -61,  -61,  -62,  -63,  -63,  -64,  -65,  -65,  -66,  -67,  -68,  -68,  -69,  -70, 
   -70,  -71,  -72,  -72,  -73,  -74,  -74,  -75,  -76,  -76,  -77,  -78,  -78,  -79,  -80,  -80, 
   -81,  -82,  -82,  -83,  -84,  -84,  -85,  -85,  -86,  -87,  -87,  -88,  -89,  -89,  -90,  -90, 
   -91,  -92,  -92,  -93,  -94,  -94,  -95,  -95,  -96,  -97,  -97,  -98,  -98,  -99, -100, -100, 
  -101, -101, -102, -102, 
};
const int8_t ship3_wave1_sy[148U] = {
     0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0,    0, 
     0,    0,    0,    0,    0,    0,    0,    1,    1,    1,    1,    1,    1,    1,    1,    1, 
     1,    2,    2,    2,    2,    2,    2,    2,    3,    3,    3,    3,    3,    3,    4,    4, 
     4,    4,    4,    4,    5,    5,    5,    5,    5,    6,    6,    6,    6,    7,    7,    7, 
     7,    7,    8,    8,    8,    8,    9,    9,    9,   10,   10,   10,   10,   11,   11,   11, 
    12,   12,   12,   12,   13,   13,   13,   14,   14,   14,   15,   15,   15,   16,   16,   16, 
    17,   17,   17,   18,   18,   18,   19,   19,   20,   20,   20,   21,   21,   21,   22,   22, 
    23,   23,   23,   24,   24,   25,   25,   26,   26,   26,   27,   27,   28,   28,   29,   29, 
    30,   30,   30,   31,   31,   32,   32,   33,   33,   34,   34,   35,   35,   36,   36,   37, 
    37,   38,   38,   39, 
};

// This attack path uses 913 bytes of EPROM.
