#ifndef BOGSQUARE_H #define BOGSQUARE_H #include "bogwin.hpp" #include "lastsq.hpp" #include "wip.hpp" #include "wlist.hpp" #include "score.hpp" #include "sound.hpp" #include "ammvehdr.hpp" #include class TBogSquare; class TBogSquare : public IBitmapControl, public ICommandHandler, public IPaintHandler, public IMouseHandler, public AMouseMoveHandler { private: TBogWindow *pbwindow; TBogBoard *pbboard; TBogWIP *pbwip; LastSquare *PBLastSquare; TBogWordList *pblist; TBogScore *pbscore; Sound *psound; IFont myfont; char Letter[3]; Boolean HiLite; int rowid, colid; IColor::Color selectedColor; IColor *normalColor; protected : virtual Boolean paintWindow(IPaintEvent &event), mouseClicked(IMouseClickEvent &event), motion( IEvent &evt ); void clearBoard(); public : TBogSquare (unsigned long id, IWindow* parent, char* letter, TBogWindow* PBWindow, TBogBoard* PBBoard, LastSquare* PBLastSquare, TBogWIP* PBWIP, TBogWordList* PBList, TBogScore* PBScore, Sound* pSound, int row, int col, const IRectangle& initial= IRectangle()); ~TBogSquare(); void button1Down(); void button1Up(); void button2Down(); void setSquareText(char *SquareLetter); void reset(); } ; #endif