v.03 ---- Randomization fixed (thanks Blake) Internals have been really streamlined, with a new scr_Server object to handle the running of the game. Interfaces will no longer deal directly with the player data structure--it will all be through the Server -Interface for a specific player type (ie Human) will now be handled by the respective implementation file, rather than being in the main function as the program was before (basically, its easier to expand with different player types) -Documentation Revisions v.04 ---- DOS tile bag bug fixed (now has proper number of tiles) -scr_Move structure added to streamline interface programming -STL dependence removed v.05 ---- Some internal improvements Much much easier to program an interface for the Engine Programming Guide No more need to type in what tiles you used-Engine internally handles it now Some files in important stuff renamed for more comprehensibility