SCRABBLE

GAME RULES

Game Contents

Gameboard, 100 letter tiles, letter bag, 4 racks.

In scrabble, players form interlocking words crossword fashion, on the board using letter tiles of different values. Each player competes for high score by taking advantage of the letter values, as well as the premium squares on the board. In a 2-player game, a good player scores in the 300-400 point range.

Game Setup

Turn all letter tiles facedown at the side of the board or pour them into the bag or another container, and shuffle. Draw for first play. The player drawing the letter nearest the beginning of the alphabet plays first. A blank tiles supersedes all the tiles. Return the exposed letters to the pool and reshuffle. Each player then draws seven new letters and places them in his or her rack.

Game play

1.	The first player combines two or more of his or her letters to form a word, and places it on the board to reard either across or down with one letter on the center star square. Diagonal words are not permitted.

2.	A player completes a turn by counting and annoucing the score for the turn. The player then draws as many new letters as played, thus always keeping seven letters in his or her rack.

3.	Play passes to the left. The second player, and then each in turn, adds one or more letters to those already played to form new words. All letters played in a turn must be placed in one row accross or down the board, to form one complete word. If at the same time, they touch other letters in adjacent rows, they must form complete words, crossword fashion, with all such letters. The player gets full credit for all words formed or modified on his or her turn.

4.	New words may be formed by:

a.	Adding one or more letters to a word or letters already on the board.

b.	Placing a word at right angles to a word already on the board. The new word must use one of the letters already on the board or must add a letter to it.

c.	Placing a complete word parallel to a word already played so that adjacent letters also form complete words.

5.	No letter may be shifted after it has been played.

6.	The two blank tiles may be used as any letters. When playing a blank, the player must state which letter it represents. It remains that letter for the rest of the game.

7.	A player may use a turn to exchange all, some or none of the letters in his or her rack. To do this, place your discarded letter(s) facedown. Draw the same number of letters from the pool, then mix you discarded letters with those in the pool. This ends your turn.

8.	Before the game begins, the players should agree upon the dictionary they will use, in case of a challenge. All words labeled as a part of speech (including those listed of foreign origin, and as archaic, obsolete, colloquial,etc.) are permitted with the exception of the following : words always captitalized, abbreviations, prefixes and suffixes standing alone, words requiring a hyphen or an apostrophe.

9.	ENDING THE GAME : The game ends when all letters have been drawn and one player uses his or her last letter, or when all possible plays have been made.

10.	Keep a tally of each players’ score, entering it after each turn. The score value of each letter is indicated by a number at the bottom of the tile. The score value of a blank is zero.

11.	The score for each turn is the sum of the letter values in each word formed or modified on that turn, plus the additional points obtained from placing letters on premium squares.

12.	Premium Letter Squares: A light blue square doubles the score of a letter placed on it; a dark blue square triples the letter score.

13.	Premium Word Squares: The score for an entire word is doubled when one of its letters is placed on a pink square; it is tripled when one of its letters is placed on a red square. Include premiums for double or triple letter values, if any, before doubling or tripling the word score. If a word is formed that covers two premium word sqares, the score is doubled and then re-doubled (4 times the letter count) or tripled and then re-tripled (9 times the letter count)

14.	Letter and word premiums count only on the turn in which they are played. On later turns, letters already played on premium squares count at face value.

15.	When a blank tile is played on a pink or red square, the value of the word is doubled or tripled, even thogu the blank itself has no score value.

16.	When two or more words are formed in the same playk, each is scored. The common letter is counted (with full premium value, if any) for each word.

17.	Any player who plays seven tiles on a turn, scores a premium of 50 points after totaling his or her score for the turn.

18.	UNPLAYED LETTER: When the game ends, each player’s score is reduced by the sum of his or her unplayed letters. In addition, if apleyer used all letters, the sum of the other players’ unplayed letters is added to that player’s score.

How to win

The player with the highest final score wins the game. In case of a tie, the player with the highest score before adding or deducting unplayed letters wins.


SCRABBLE

DIFFERENCES FROM TRADITIONAL SCRABBLE

Game bag in Scrabble 2.0

In Scrabble 2.0, you will see no bag for drawing pieces. The bag is hidden from you and pieces will be drawn automatically by the program after each move.

Turn choosing in Scrabble 2.0

Players do not choose turn by picking pieces as in traditional game. Instead of that, playing turn will be randomly chosen by the program.


SCRABBLE

GAME PLAYING

Make game moves

You make your moves by drag the pieces from your rack to the position you want on the game board. When you have finished putting pieces on board, press Finish button to end your turn and the game will move to the next player.

Change pieces

To change pieces, first you must put all your pieces back to the rack (mean that your rack must have 7 pieces, no pieces are put on the board). Then hold Ctrl button and click on the pieces you want to change. If succeed, the pieces you chose will be lighten with yellow color. After having chosen all the pieces you want to change, press Change button. The chosen pieces will be exchange with the bag and you will end your turn.

If you want to change all the pieces, simply press Change All button.

Defining Blank Pieces

Blanks pieces are pieces with Question mark symbols and have no marks. These pieces are display in white color.

In order to use blank pieces in the game, you must define them, means you have to assign characters to them. To do this,  right-click on the blank pieces and type in the characters you want to replace the blank pieces with.

You can redefine blank pieces using the same actions as described above.


SCRABBLE

MULTIPLAYER GAME WITH SCRABBLE 2.0

Starting a multiplayer game

In new game dialog, choose Multiplayer game.

If you are going to host the game, choose number of players. This number of players will decides the number of players in the multiplayer game.

If you are not going to host the game, just choose Multiplayer game. The number of players does not matter.

Connect to Multiplayer game.

In connecting dialog, choose a protocol from the combo box.

If you want to host a game, click Host button.

If you want to join a game, choose the game you want to join and click Join button.

Start playing

The player who host the game press Start button to start playing game.

Chatting while playing game

To chat, press Send chat message and type in your chat message. This message will be sent to all players currently connect to the game.

Disconnect from game.

To disconnect from a multiplayer game, simply click New game or close the application.

If one player disconnect from the game while playing, the game will be ended immediately.