or to Scrabble as all letters can be scrambled. Words are 4 letter minimum but can end up being very long indeed. I've been playing this game for so many years that I can't understand why it didn't last and take over the world ! Some of the 'i' tiles have umlauts above them suggesting that the game originated in a Germanic or Scandinavian country. Does anyone know anything more about it ?
  • Lingo, by Western Publishing Co., Inc., Racine, Wisc, 1985
    "A Golden Game #4890". The box says Lingo is slanguage of its own, an Adult game for 2 to 6 players. The object player to flip over a predetermined number of category cards by identifying words or expressions in each of the required categories wins the game. The game is complete and contents include: 216 question cards, 72 category cards, 6 slide viewers, 6 squeakers and Instruction sheet.
    This is not a letter-by-letter game - included here only to help avoid confusion with the other Lingo games, if you see one for sale.
  • Lingua
    German game, manuf. unknown. Crossword word game in the Scrabble vein, board has more colored squares than Scrabble; cardboard? letter tiles (circular, for a change) are also colored. I presume that as in "wordy" there must be bonus scores for matching the tile colors to the board colors?
  • LinguiSHTIK by Robert W Allen, National Academic Games 1973
    An academic game for school children, not generally sold to the public. (There's an
    interesting side-story to this game involving a lawsuit you might want to read.) The game has 23 differently-coloured letter dice. I believe part of the game is to make the rules up as you go along! The rules are more like meta-rules. [GT]
  • Litterax 1994
    French game which is a cross between a word game and battleship. (What, another one???) 7x7 grid. When your opponent guesses a letter, you have to tell him all the positions (eg A3, D5 etc) where that letter is on your grid.
  • Logol published by Editrice Giochi
    Italian word game.
    See the home page.
  • Logomachy, or War of Words published by F.A. Wright Co., 1874.
    Mentioned in Sid Sackson's book, A Gamut of Games, "The Premium Game of Logomachy, or War of Words" was originally published in 1874 by F.A. Wright, then by McLoughlin, then by Milton Bradley. The earliest version (I believe) had 56 cards: A4 B2 C2 D2 E4 F2 G2 I4 H2 J1 K1 L2 M2 N2 O4 P2 Q1 R2 S2 T2 U3 V1 W2 X1 Y3 Z1 (i.e. 4 of AEIO, 3 of UY, 1 of JKQVXZ, 2 of all else). JKVX are Prize cards, QZ are Double Prize, and they each have a unique black-and-white drawing; all they others have the same drawing of a song-bird. Later there were the Victorian pastel or water-color paintings: this deck has 72 cards: A6 B3 C3 D3 E6 F3 G2 H2 I6 J1 K1 L2 M2 N2 O6 P2 Q1 R3 S2 T2 U6 V1 W2 X1 Y3 Z1. Then there were abstract designs: first one with swastikas (the old Christian and Vedic/Hindu version, facing the other way from the ones later adopted by the Nazis in WWII), then one with silhouettes of a man's helmeted head which looks circa 1940 to me; these all have the same letter distribution. I did once see one on eBay with color paintings of dogs and cats, which was said to have 42 cards.
    Logomachy plays like
    Casino with words: players in their turn either combine one card from the hand with cards on the table to make words, or add a card from the hand to the pool. At the end of the hand, one scores 3 points for taking the most cards, 1 for each Prize card, 2 for each Double Prize card, and 1 for each sweep (a sweep is if you remove all the cards currently on the table during your turn).
    [SOS] [BS] [image]
  • Logus Sr from Ideal, 1971
    billed on the box as "the slide-letter word game." For two players or teams. The Logus boards are constructed like those sliding puzzles where you have to slide the squares around to make a picture or put the numbers in the right order and you have only one empty space to work with. The boards in Logus Sr. have four rows and five columns containing 18 letter tiles and two empty spaces in the grid. F, J, K, P, Q, V, W, X, Y, Z are omitted, while E and O get two tiles apiece. You draw a card specifying the goal for each round. It could be anything from "make a 3-letter word beginning with B in column three" to something similar specifying three or four intersecting words. Some even call for words fitting a certain theme, such as baseball terms or boys' names. The more difficult cards are worth more. Players race to slide their letters around and whichever one fulfills the card first wins it. After you've played however many cards you agreed to, high score wins. One of the cards has an ad for Logus Jr., a children's version of the game.
  • Maestria, by Productions Mava, Montreal (Qc), 1991
    Copyright Martinez-Vachon 1991
    102 square tiles representing blanks, straights, knees and tees. Two boards, rules, bag for the tiles, scorepad. The two players (or teams) draw some 40 tiles at random each and try to assemble them so as to spell a 5+ letter word. Letters are three tiles high and between one and three tiles wide. Once a player is satisfied, the other has a limited time in which to complete his word. Scoring is based on the overall word width.
    > >    Maestria, by Productions Mava, Montreal (Qc), 1991
    > >    Copyright Martinez-Vachon 1991
    > > 102 square tiles representing blanks, straights, knees and tees.
    > =
    
    > You mean letter components, as in Runes?  Interesting - how do you do Q
    > or C?
    
    I cannot give you a definitive answer as I only saw that one on the shelf and jotted down its description. You'd make a C out of three straights, four bends and two blanks (an O with the right-hand straight replaced by a blank); a Q probably would be an O with the lower right-hand bend replaced by a tee. [DUT] Was in the "Games 100" several years ago. [CS]
  • Magnetic Phonetics published by Cascadilla Press
    See
    their web page. Includes a version of their IPA font refrigerator magnets with scores on the tiles meant to allow you to use them in a Scrabble-like game. [People interested in such things may also be interested in Playing Scrabble in Lojban]
  • Maxim Emmor Ray Sperry
    Charityware? (Not in production.)
    See his web page. The web page says you need explicit written permission to copy these games, but the intro page says: Any individual or group that would like to make and play these games for their own use has permission to do so, "FREE". Manufacturing, for sale or rent of these games, in whole or in part by any means, without written permission from the "Superlative Game Co. Ltd." is strictly prohibited.
  • Mensa IQ Word and Number Puzzle Pack published by Mensa, 1999
    72 page book, 100 cards, game board, dice, counters, several games including 9 word games.
  • Mind Movers 3 by Mindmovers Limited, London, England, 1974
    "A multilingual word game of detection challenge and infinite variation."
  • Miramis by Laurent Montels, 1986
    A
    French crossword game with the tweak of colored squares and colored tiles. Sounds like "wordy".
  • Montage published by Gamut of Games
    Designed by Prince Joli Kansil. You form a word on a board with chips, each color of which signifies several different letters, and give a clue to it; your partner tries to guess it before either opponent can. Whichever side gets it owns those chips. See the review in
    The Game Report[TU]
  • Mots de Tête by Habourdin International
    A
    French game where a free choice of words is played on a board cross-word style. Unlike Scrabble, the game is in the placement, not in the finding of words.
  • Motus 1993
    Version of a French TV Game which looks a lot like Word Mastermind.
  • Mudiwoga from Mudiwoga Distributors
    Name is acronym for multi-dimensional word game. Build a crossword puzzle, tiles have multiple letters so a tile doesn't have to represent the same letter in the across word as in the down word. Reviewed in Jan/Feb 1982 issue of Games Magazine.
  • My Word published by Gamut of Games
    a.k.a "Zig Zag" by Prince Joli Kansil. Similar to
    Jotto. [MK][PJK] Made the Games Magazine's GAMES 100 in Nov 1985 and Nov 1986.
  • My Word by Waddingtons
    is a word-forming game very like a simplified
    Scrabble with no board - but all the words are of four letters. This not only makes it less of a strain on the brain, but also, of course, opens up the opportunity for unofficial extra points-scoring rules for adults in a juvenile mood. Keep it clean, and it is suitable for children down to eight or less. It is for 1-6 players, and works well for any of these numbers of participants. And I like it. [DUT]
    (Source: http://www.spiritgames.co.uk/reviews.html)
  • My Word by Out of the Box Games
    See the Reiner Knizia game
    "Diabolo".
  • The Next Word from Decipher Inc.
    This is (I think) EXACTLY the same game as Pressman's
    Overturn. Decipher just had an earlier version under a different name. Listed in the GAMES 100 in the Oct/Nov 1987 issue of Games Magazine. Also was reviewed in the Summer 1987 issue of Gamers Alliance Report. [JB]
  • Nexus published by Lodestone Games.
    Six variations of
    Anagram style games for one (actually the box says two) to four players. 100 tiles; some have letters, others syllables, the latter scoring more points. [SOS] [AS]
  • Nomina published by Berliner Spiele
    See the German description.
  • Oh Scrud!
    Read this review, with image. 108 cards, fast paced simultaneous play. Buy it here.
  • On Line by the Michael Kohner Corp (Swedish)
    Look for Online under word games at the left in this link
    Trivia game where each answer must share a letter with the next. May not really be appropriate for this page, but I thought we could do with more non-English listings... Similar to Chain Letters
  • ON-WORDS from Wiff'n Proof Publishers, 1971
    The Game of Word Structures - objective is to spell words or networks of words while preventing others from spelling theirs. [DR] Designed by Layman Allen, according to a Nov/Dec 1979 article in Games Magazine on the National Puzzlers' League convention. Article also describes a solitaire version called Word-Making that was presented at that convention. Apparently Word-Making was not published commercially, as it could be played using only pencil and paper. [JB]
  • Option published by Parker Brothers, 1983.
    A crossword game using prisms. Play includes flipping prisms already on the board to switch them to the alternate letter. Players score extra if the word is all in one color. Why they didn't use all three sides of the prisms is a mystery. [DUT]
  • Ord på ord
    Word on word (Ord på Ord)
    A very simple crossword-type family game, where you play head to head by randomly selecting letter tiles and try to create as long words as possible. The longer the word, the more points you score. When all 49 letters have been used up, the player with most points win. For 2 or more players, Age 9 and up, Playing time about 20-40 minutes. [Full-page ad in pdf format, 761K]
  • A new and Amusing Social Game of Orthographical Representations published by William MacGill, 1870
    This is an early Anagrams game. From an ebay posting: A mahogany box containing many letters of the alphabet (over 400?). They are made of a kind of cardboard, printed and glazed. Called "A New and Amusing SOCIAL GAME of ORTHOGRAPHICAL RECREATIONS." C.1870. Size of box 12 x 7 x 1 7/8 inches.
    This is an extremely attractive case set and looks like a real collectors piece. The tiles are not just letters but include ligatures and other characters, much like a printers type case. The ebay reserve on this was 50 pounds sterling. I can just make out on the photo of the label: William MacGill, Artist-Colourman, Printseller and Stationer, 105 Princes Street, Edinburgh. Always on hand - a surfeit of Artists' Material of the Best Quality. Drawings Lent to Copy.
  • Overturn published by Pressman.
    The letters are printed right on the board in this game. The board for a single game is made up of 9 small squares, each with four letters on them. There are 18 squares included - rotate and shuffle them after each play, and you'll get a different setup each time. There are circles (green on one side, silver on the other) which fit over the letters. Spell a word as in
    Boggle and claim those letters by placing circles around them, your color up. The next player must use at least one new letter and one used letter, flipping any circles around letters used to his color. Very good game. I have an article on three-player Overturn. [SOS] See also Next Word from Decipher Inc. This is also available in French, except that it is sold by Mattel! I tell you, I have trouble keeping track of all these companies.
  • Pago Pago published by Just Games
    Players race to fill in crossword puzzles, using different colors of pencils so as to tell who filled in which squares. Review in July 1986 issue, made the GAMES 100 in Nov 1986 issue. [JB] (not a perfect match for the letter-by-letter games page, but we'll include it anyway)
  • Palabra published by Kondrick, 1990
    Seven-card hands. Two or three stars on some cards serve as multipliers so you can score 2*2*3*3*3 times the base score if lucky and careful. Player interaction is minor. Requires some defensive strategy. There is a detailed review in the
    Game Report Online This positive review points out several kinds of defensive plays one can make. [TU] [BS]
  • Pass the Bomb published by Gibsons Games, 1996
    (box text: "Invented by Los Rodriguez and licenced by Weekend Games; Made in Austria by Piatnik, 1994"). Like Hot Potato, you don't want to be the one holding the bomb when it explodes. In order to pass it to the next person, however, you must first say a valid word containing a given sequence of letters (or, since bluffing is encouraged, make people _think_ you did...). [BB2]
  • Patch Word manufactured by Fairchild Corp., Rochester NY
    Crossword card game with small cards. No details yet. Dated somewhere between 30's and 50's perhaps? [GT]
  • Peeko 1964
    "192 word games for the whole family". "Open the window and find the word"
  • Le Pendu
    See under
    Le Pendu.
  • Perfect 10 published by Smethport.
    Yet another variant of
    Anagrams, but with only 100 tiles. [SOS]
  • Perquackey published by Hollingsworth Bros, a product of Cardinal Industries, Lakeside Industries, MINN, 1956
    (I haven't confirmed other reports that "Pressman Toys" had their name on a Perquackey box yet, but with the across the board aquisitions and megers of toy companies in latter years it may well be true - GT)
    Old version is red box with PQ cubes showing and hourglass. (This one has a rules leaflet dated 1956, copyright The Shreve Company). 1970 version (Game #8313 is white box with photo of spilled cup on front). 13 cubes; 10 black; three red. Players roll 10 dice, then rattle off all 3+ letter words. You can only get points for the first 5 words with the same # of letters (5 3 letter words, 5 4 letter words). Point scoring is based on number of words of each type. Once you are vulnerable, you add a few red dice (with more obscure letters) and must start with 4 letter words. One becomes vulnerable after reaching a certain score. When vulnerable, if you do not score at least 500 points, then you gain NO points for that turn, AND in fact you SUBTRACT 500 points from your previous score. Solitairish (take turns, race point score). One of many similar dice game. Unlike
    Scribbage, Ad Lib and others of that style, you do not have to form crosswords in Perquackey. [BB] [GM]
    See the Games Cabinet for rules. [GT] [image] [1970 version image] [1982 version image]
  • Phlounder published by 3M (Minnesota Mining and Manufacturing Co), 1962.
    Letters are fed randomly through chute-like troughs; players try to make words out of what comes out. [DUT] Here's a good external link to
    The Gamepile.
    Contents include board, 90 wooden letter tiles, metal bell, 3 special dice, score pad and instruction folder.
  • Pick Two published by Tah Dah, 1993
    Form words with cards as quickly as possible. When you form one the other players have to take two more cards and continue. [RI] [
    Description here] [Review] Games Magazine Best New Word Game of 1993.
  • PiQadilly, by Chatham Hill Games
    Score your Wordplay with a grand PiQadilly and Riffle along the Ruffle! The Queen awaits! Welcome to the fabulous world of PiQadilly, the "Alice in Wonderland" of word games! Created in the fanciful spirit of Victorian whimsy, PiQadilly is both a thoughtful challenging crossword style word game and a wild, rousing board game that will have you "Riffling along the Ruffle" You are in a race to be the first to dine with the Queen, waiting majestically in the center of PiQadilly Circus. Through skillful WORDPLAY, you move around the colorful game board, "Riffling" along the "Ruffle". Move ahead while sending your opponents back with the right plays, and dont forget about the Q! Once youre moving along the Ruffle, the game gets "curiouser and curiouser" (as Alice would say). Your playing piece changes size during the game, if you plan your WORDPLAY carefully, youll be in control but its not always easy. BIG and LITTLE usually dont get along, so be careful you dont get BUMPED! The colorful alphabet spaces let you make BONUS plays that can speed you on your way. Once you completed your way around the Ruffle, you're ready to enter PiQadilly Circus, but only LITTLE can squeeze through the EXIT. If your BIG well, youll just have to wait a trun to shrink! Once your in PiQadilly Circus, its a wild race to enter the Palace and win the game. But remember if you or anyone can spell "QUEEN" at anytime during WORDPLAY, the game is over, and you win!
  • Play On Words, by Copp-Clark, 1971 (under licence from E. S. Lowe)
    Equipment consists of a
    Scrabble-like 9x9 board (with some double and triple word score squares), 20 dice whose faces have letters and points, and a timer. Apparently, one rolls the dice and then has a time limit within which to decide on the word to play on the board. [DUT]
  • Play On Wordz published by Milton Bradley, 1986.
    It has a plastic case with 9 dice (called a dice roller), and custom scoring sheets. There are 6 dice in an outer circle and 3 dice in the middle. Each die is in a cavity and can't be removed. A player rubs his hand over the dice, rotating them, and places the game on the table for everyone to see. The object is to use the letters shown to make words of 4 or more letters. Letters do not have to be adjacent. First player to make 10 words says STOP and players compare lists. Duplicate words are eliminated. Each remaining word counts one point. Words with more than 4 letters get an extra point for each letter over 4. We like it a lot, and adjust the rules for younger players or poor spellers as needed. [CK] Includes score pads. See also
    Stellar Speller
  • Travel Play On Wordz published by Milton Bradley, 1986
    See
    above. Identical. Actually there may not even be a non-travel version...[GT]
  • Plug-a-jug by Parker Bros
    Their gimmick is 32 letters in a jug instead of the usual dice cup or bag.
  • Pokari by Warren Paper Prod. Co. Inc, 1979
    Also copyright 1979 by Creative Learning Assoc. "Play Poker with words". 25 games listed in the rule book, two decks of cards (70), and dice. From an
    eBay seller
  • Pounce
    No details at present [DUT]
  • Drew Pearson's Predict-a-Word 1949
    I'm afraid I let the eBay page with this on expire before I got around to adding it, so the images are gone and I've no idea what kind of game this was.
  • Prefix
    Find all words that begin with a given prefix.
  • Probe published by PB, 1964
    Game #200. Word guessing game like a sort of simultaneous Hangman. [RI] [DUT] [Rules at the
    Games Cabinet] [1964 image] Here is info on Probe in French.
  • Pronto published by Selchow and Righter in the late 1970's (1978 seen).
    A letter dice game, where you receive credit for various combinations. Similar to
    word yahtzee but with different scoring possibilities. Excellent solitaire. Rule book. Score pads. Reviewed in Games Magazine in July 1984 [MT] [GT]
  • Protiles
    See the website. Unofficial tiles for Scrabble playing. See also Transparent Tiles.
  • Punch Line from Parker Pros
    It had horizontal strips of letters that slid back and forth in a rack so you tried to spell a word vertically that would complete the sentence that had been drawn from the deck. Reviewed in Games Magazine, May/Jun 1979. [JB]
  • Puzzle Struggle from Innotoy Inc.
    "The Challenging Crossword Game." No review, so unsure if this is truly letter-by-letter or not, but ads sound like it probably is. Ads in Oct, Nov and Dec 1986. Ad says, "Puzzle Struggle is the exciting new word game to play with your family and friends. TIRED OF WAITING for others to finish a turn? The unique challenge feature allows all players or teams to participate in every turn. There are 20 complete, reusable games in this big, 169 piece, top quality game set." [JB]
  • Pyramid Crossword Cubes from Crisloid, 1969
    Comes with plastic playing board, timer, dice cup, instructions, and 15 letter dice. Looks like cross between scribbage and boggle, with dice being emptied into a triangular shape rather than a square.
  • Quadtriple published by Eltron.
    No information at present. Once had a link to http://baymoo.sfsu.edu:4242/3333 Advertised in Games Magazine in May/June 1979. [DUT]
  • Qubila by NBC TV, 1955
    "Steve Allen's Quibila". 7 dice?, shaker, scorepad, instructions.
  • Quble by Geospace (contemporary)
    Rubik's Cube but with letters on the faces as well as colours. Looks like you make words boggle-style as well as solving the cube. See
    Amazon.Com
    Includes egg-timer. Sold in bubble-pack.
  • Que published by Knots.
    Cards with letters - some have one letter, others two-letters, and there are two wild-cards. Many variants given. [SOS]
  • Questique published by David English, 1987.
    Questique is a strategy crossword board game that can be played in a home, school or further educational environment and is suitable for children, families and adults. A simple handicapping system allows players of mixed abilities to play together and each stand a good chance of winning. For example, a highly educated language teacher and a below average ability child of eight can be a match! The game can be played solo or by up to four players. More about the game and its educational applications can be seen at the
    author's web site.
    Contents: 150 letters [A-15, B-4, C-3, D-6, E-20, F-3, G-5, H-3, I-14, J-1, K-1, L-6, M-5, N-9, O-11, P-4, Q-1, R-9, S-7, T-9, U-5, V-1, W-2, X-1, Y-1, Z-1, blanks-3], letter bag, 8 blanks for excluding star squares, 4 letter racks, game board, illustrated summary and game in detail leaflets. [image]
  • Quibbix published by Intelli, Author Gilbert Obermair
    From the
    Spiele Des Yahres site:
    You take 10 tokens (each showing a letter) from a pile of 120 letter tokens (printed side downwards) and try to use them all in forming words with a time limit of 5 minutes. You receive points for the used letters -- depending on the difficulty of the letters 1 to 3 -- and note these points on a notepad. All points of the letters in the longest word count twice. Then you take five more tokens and combine them with the old ones to form new words. In the third round you increase your stock of letters by five more tokens (20 altogether) and try to make as long words as possible again. Finally you add up the points of all three rounds to find the winner. This simple rules were written by Gilbert Obermaier, who left our jury at the same time he created one of the wittiest word puzzle games of late. (Uwe Petersen) (Play-test in German)
  • Quibble published by Just Games.
    Ten wooden sticks have 10 letters on each edge. Randomly place them to make a 10x10 square of letters. Some variants require finding words in a given row, others in the whole array. [SOS]
  • Quick Spell
    Battery-operated gadget which I think just shuffles dice, which you then find words in. Requires also pencil and paper (not supplied).
  • Quickword, by US Game Systems (or Aristoplay?)
    "The Ultimate Word Game": This is a wonderful word game for travelling. It calls on a number of different word skills: listing subjects in categories, listing subjects in categories according to first letter of name of person or object, listing words according to a beginning and middle letters, etc. Wonderful for someone in a boat or RV or tent or travelling with a suitcase. It measures only about 4 x 7 inches, about 1 1/8 inch deep. Can be played as solitaire as well, but not as much fun... Comes in a blue case the size noted above. Included is instruction sheet, a pair of mini dice, Blue, Pink, gray and aqua cards, score sheets, scratch pads. egg timer, board with a built in spinner. See it at what may be the
    manufacturer's site. [not 100% match for inclusion in this web page. May remove later]
  • Quiddler, by SET Enterprises Inc
    It's a deck of letters similar to Word Madness, with better rules. You are dealt a varying number of cards each round, similar to the card game "Oh Hell", and have to either make all the letters in your hand into one or more words or discard and draw. There's a bonus for lots of short words, and a different bonus for longer words, plus the letters all have point values which count towards your score - or subtract, if you're holding them and they can't be used in a word when someone else goes out. [SOS] See it at
    Amazon.Com
    More info from the manufacturer's site.
    Review
  • Quizzle published by Copp Clark Games, Canada, 1978.
    There are four plastic crossword grids, a supply of cardboard letter tiles (also wild blanks and black squares) and a special die marked (1 1 2 2 3 *). On a player's turn, he rolls the die and places that many letters of his choice on the grid (other players simultaneously draw the same tiles but place them on their own grids as they choose). A Joker (*) counts for either 3 tiles or the replacement of an already-played tile. The game ends once the grid is filled. Only completed words count for score. [DUT]
  • Qwink published by Selchow & Righter, 1985
    "Quick as a wink" word game. 100 word tiles, foldable partition (battleship style), and word-tile case.
  • Rätsel Turm, a game by Heinz Meister, published by FX Schmid, 1992.
    The aim of the game is to build towers with coloured blocks, the lowest block representing the first letter of a word, etc. There are blocks of different colours: green means A, B or C; yellow D, E or F, etc. Five different games use this basic system. For example, each player on his turn builds a tower, and the first other player who finds a corresponding word scores 1 point. Another example: The first player chooses a block, and each player on his turn must add a block on the top of the tower, or accuse the former player of bluffing when he cannot name a corresponding word. [BF]
    German description.
  • Razzle published by Parker Bros, 1981
    Try to move a carriage towards your opponent. The carriage has six letter dice which rotate when the carriage is moved. First to find a word formed with the letters showing moves the carriage towards his opponent, which then rotates the dice to reveal different letters. [SOS]
  • Red Letter published by Games Gang.
    Like
    Scrabble - not entirely accidentally one suspects - except all letters are worth 1 pt. Letters can be either upper or lower case allowing proper nouns. Bonuses for using all red letters (especially in the red zone -- outmost 5 rows/columns of the board) and bonuses for using words that fit a category listed on a card and with so many letters. Probably a game designed more to outwit patent lawyers than anyone else. [RI] [GT]
  • Red Seven
    A
    French game which is a poor hybrid of Bridge and Scrabble.
  • Reflective Word Game by Marcel Mayes
    Unpublished game
    looking for a manufacturer.
  • Republican Word Game 1984
    These were handed out at the 1984 Republican National convention.
  • Reword
    I have no info on this other than a picture, showing a shoe-box like container holding lettered playing cards in one of 5 compartments. It is not the same game as
    Keep Quiet Reword, though the packages are very similar in style and they may be related.
  • Rock and Roll by DEWL Plasti-Toy Corp, 1957
    200 5th Ave, Ney York 10 NY. 8 plastic dice with letters and scores, some faces have a musical note on them. Faces are red and black (on same die). A variant of Scribbage-like games with a punning musical theme. Company slogan is "Make it a rule - Buy DEWL!"
  • Rol-It
    "A fast crossword game" "Educational * Fun * Exciting". Grey box, name in red. 11 or 12 dice, maybe more, shaker. Looks like the many crossword dice games of the thirties to fifties.
  • Roll-A-Word
    7 letter dice (I think), cheap plastic cup. Simple game to find longest word from throw. Originally sold at 39c. 1950's?
  • Roll-A-Word freebie with Post Cereal
    8 letter dice, cheap plastic cup and rule sheet. Simple game to find longest word from throw. Sent off for from a Post Cereal box. Shipped in a brown cardboard box. No fancy packaging.
  • Roll-A-Word
    A different version - looks much older - with 12 wooden dice and a cardboard cylinder cup with lid. Spotted on eBay. Single-sheet foldout rule leaflet definitely says "ROLL-A-WORD" at the top.
  • Roll-A-Word
    The dice in this one look like the dice in the first Roll-A-Word above; this variation is packaged in a transparent plastic ball and may have been sold in a gumball machine. The cubes are all marked "W Germany". The container is embossed with "registered 2 V". Just a guess, but this may be from
    Keiler Corp?
  • Rologram by Rosebud Art Co., 1934
    This is a very old game by Rosebud Art Company (1934) that can be used to "play Anagrams and other entertaining games". The game is complete with bright red playing board, 10 marbles, instruction book/score book, and dice cup. The board has 60 holes, each assigned a letter and a number. The marbles are rolled onto the board, and the holes that they land in determine which letters are used to form words. The box itself measures 13 by 9.5 inches, is in very good condition, and has beautiful graphics showing a boy and girl playing Rologram. [eBay ad]
  • Rondo published by Ravensburger/FX Schmidt (Germany), designed by Abrahami/Netz
    2-4 players aged 12+, pub 97. Stand holds letter cards and can be extended as the length of the word increases. Players make words by adding, changing or blanking out a letter in the word that's already there. [PE] Played in the
    Netherlands and in Spain. There may be an on-line version here sometime.
  • Rootie Kazootie from Ed-U-Cards
    30 cards? At least pre-1973. No more info.
  • Roots from Heritage Products Ltd.
    An ad in the Sept/Oct 1978 issue of Games Magazine said: "...the excitement of poker ... the suspense of gin rummy ...the smartness of Scrabble. America's new family word game. ROOTS. ROOTS is a head-to- head competition, your brains against everyone else in the game. There's suspense right up until the last card is played. And your family name, your 'roots', can help you be a winner." [JB]
  • La Roue de la Fortune
    See under "
    La Roue de la Fortune"
  • Royalty published by US Games, 1959
    Similar to
    Word Rummy except you only score if no one can steal your word in one round. [RI] Copyright dates on the rule book I have here are 1959, 1961, 1964. It's in a nicely presented little clasp pack. Game has two sets of 53 cards: one pack has RED: a 3 b 0 c 1 d 1 e 3 f 0 g 1 h 1 i 2 j 0 k 1 l 1 m 0 n 2 o 2 p 0 q 1 r 1 s 1 t 1 u 1 v 1 w 0 x 1 y 1 z 0
    BLACK: a 2 b 1 c 0 d 1 e 3 f 1 g 1 h 0 i 2 j 1 k 0 l 1 m 1 n 1 o 2 p 1 q 0 r 2 s 0 t 2 u 1 v 0 w 1 x 0 y 1 z 1
    The other pack has them swapped over: BLACK: a 3 b 0 c 1 d 1 e 3 f 0 g 1 h 1 i 2 j 0 k 1 l 1 m 0 n 2 o 2 p 0 q 1 r 1 s 1 t 1 u 1 v 1 w 0 x 1 y 1 z 0
    RED: a 2 b 1 c 0 d 1 e 3 f 1 g 1 h 0 i 2 j 1 k 0 l 1 m 1 n 1 o 2 p 1 q 0 r 2 s 0 t 2 u 1 v 0 w 1 x 0 y 1 z 1
    Both packs have one red/black wildcard called a "Knave".
    The scores on the cards are: A 2 B 6 C 6 D 4 E 2 F 6 G 4 H 6 I 2 J 10 K 8 L 2 M 6 N 2 O 2 P 6 Q 12 R 2 S 2 T 2 U 4 V 8 W 8 X 10 Y4 Z 12
    The rules to this game are couched in a royalty metaphor throughout which personally I find makes them much harder to understand. [GT] [Late news: guess what, this is still in production]
  • Runes published by Eon.
    The basic component of this game is actually the letter element: a small straight, a large straight, a small curve and a large curve. Each player's board lists each letter with the one legal way to create the letter using the letter elements. Think of a secret word (five or six letters, determine before starting), and the others try to guess first what elements compose a given letter, then which letter it is, then which word. Excellent game with four players, a bit lacking with less. Reviewed in Games Magazine May/Jun 1982.
    Longer review. [SOS]
  • Sabuca by Frederic A. Herschler
    German description. Card game.
  • Safety Dice from the Northern Illinois Gas Company, 1957
    Promotional item awarded as a competition prize. Make as many words with high points as possible (point values NOT on dice though). Bonuses for playing the words "safe" or "safety".
  • Sark Crossword Cards by Owens Krass Inc., Rochester NY, 1949
    There may be two versions of this game; one which has two letters on them (eg "W or Z") and one that that has just one letter. In either cae, the letters have points. Box is gold foil.
  • Scirmish by William Maclean
    See here for more info.
  • Score
    French rip-off of Scrabble on a 9x9 board. Has some of the elements of Scrabble such as double and triple word score squares. Avoids copyright suit by the two following minor tweaks: 1) each turn is played on a clean board; and 2) it uses dice, not tiles. In many ways this is like many of the dice games of the past, but with the Scrabble board style bonuses and scoring added. Not unlike Waddington's Addiction.
  • Score-a-word by Transogram, 1953
    Scrabble-like board game with enough variations to avoid a lawsuit. I'll post more details here once I've had a good look at it. [GT]
  • Scrabble designed by Alfred M. Butts, published by Selchow & Righter, later Milton Bradley.
    Predecessors to the game were published at various times from 1931 onwards as Criss Cross Words or Lexiko. 15x15 board with 100 tiles. The letters are given a value (not always in keeping with their frequency - "H" is worth far too much, for example - Alfred got his original distribution by counting letters on the front page of an issue of the New York Times! - although it has been pointed out to me that H's comprise 2.4% of Official Scrabble Words, which would make the value and frequency about right.), and some spaces are special: double-letter, double-word, triple-letter, triple-word scoring spaces. This is definitely the classic wordgame - one of the best. Read the
    Official Hasbro potted history of Scrabble, or see what the Games Museum has to say about Scrabble. (This history is pretty good with dates and game details)

    Some people think Butts didn't invent anything recognisable as Scrabble until quite some time later than the ambiguously worded official biographies imply (in fact several biographies suggest that it was Brunot who designed the recognisable Scrabble board as late as 1948).] The suggestion is that the early games he came up with - Lexiko and Criss Cross Words - with were little more than modifications of existing card games such as Crossword Lexicon and Cross-o-Grams, and that the board format and bonus squares etc came much later - perhaps even after some other companies had similar products (cf Wordy, Lingo). One site that questions the official history is The Great Idea Finder site. There is also an interesting letter in an addendum to the Scrabble FAQ. However it seems that these comments are not entirely founded. Our current information (much of it from Philip Nelkon at Mattel UK) is that the board was added to Lexico in 1937 or early 1938 at which point it was renamed "Criss Cross Words". He applied for a patent for Criss Cross Words in March 1938 which was rejected. Criss Cross Words looked like Scrabble except that it had 4 more premium squares. This version was sold to a few friends between 1938 & 1941. Changes made by Brunot in 1947 were elimination of the 4 extra squares, designating the centre as a double word score, introducing the 50 point bonus, rewriting the rules and naming it Scrabble. Butts described some of this timeline in a court deposition which this site is currently trying to get access to.

    We will eventually be adding here a full list of all the foreign language versions of Scrabble, plus some tedious detail about various different boards that were sold at different times. See also "Skip-a-cross".
    Note to collectors: be wary of the shiny red plastic box version of Scrabble often advertised as "1948". The board may be "Production and Marketing Co. 1948", but as far as I know they were made first in 1953 and the giveaway is the copyright date in the manual. Likewise, regular Scrabble sets often have a box copyright and perhaps a manual copyright of 1948, but the board turns out to be something like 1952. Be *extra* wary of a "SelRight" (Selchow and Righter) early box with a Production and Marketing early board, as the two may not have started life together. Taking the earliest parts from two sets and "marrying them up" as they say in the antique faking trade is an easy way to increase the value of two cheap games by a factor of ten! You have been warned!

    The most convincing pre Selchow & Righter set I have seen - and I've only ever seen one of these in all the time I've been researching word games - is a Production & Marketing Company version with a 1948/1949 copyright, where the tiles are made from two types of wood veneered together; a light wood on top and a dark wood underneath, with the letters printed on paper and glued to the plywood tiles. I believe this is one of the small production run of a few thousand sets from before S & R took over mass production under the P & M name. (Independant confirmation of these early tiles can be found at the official Mattel history page, where it says: "The tiles were similarly hand lettered, then glued to quarter inch plywood and cut to match the squares on the board.") [SOS] [GT] [Rules direct from Hasbro (pdf)] [Scoring sheets for tournaments] [A very good FAQ]

  • Foreign language Scrabble
    A source of confusion in keeping track of the various foreign language versions of Scrabble is that although Spears (now Mattel) have the rights to the rest of the world outside the USA, Selchow & Righter (now Hasbro) do actually produce foreign-language versions in the US - ostensibly for sale for use in the US only, primarily as a language-learning aid. Most of the foreign sets they made were produced in the seventies; I'm not sure if they still make them (except for Spanish which is being sold now as a native language game to Spanish-speaking Americans, rather than as an educational product for non-native speakers).
    Here are some of the foreign language versions of Scrabble available. This list will eventually be exhaustive, if the author is not by then exhausted.

    The information below was compiled from various sources, but a significant part was contributed by Philip Nelkon from Spear's Games/Mattel UK. Thank You, Philip.

    I do NOT have distributions for Bulgarian and would be appreciative of any of our readers who would care to submit them.
    Scrabble in Japan is played in English, but here is the "Scrabbler's Domain" game site in Japanese, and a Japanaese Word Game homepage.
    There's a Thai game that as far as I can tell is a rip-off from Scrabble, called "Crossword Game". (See also "KumKom")
    See also Magnetic Phonetics for a set of tiles which allows you to play Scrabble using the phoneticians' IPA characters.
    Steven Alexander's excellent Scrabble FAQ has some information on foreign sets.

  • Braille and Low Vision Scrabble
    These are available from Columbia Lighthouse, The Lighthouse, Clovernook, R B S, Beyond Sight, or Sight Connection
    The large type edition is described as follows: 50% Larger Type - Bigger, Bolder, Easier to Read. Large Black Tiles with letter and values printed in large white type. Enlarged Playing Board printed in large-type. 8-1/2" x 11" Rules Booklet printed in large-type. 9" Tile racks. Tile bag for mixing and storing tiles (although I have to question the point of fishing a Braille Scrabble tile from the concealment of a bag! Maybe you have to use leather gloves? :-) )
    In the UK you can get Jumbo Scrabble from Nottingham Rehab. 0115 945 2345. The board is on a mat and the tiles are wooden. I think the cost is around £40.
    Mattel are working exclusively with the Royal National Institute of the Blind to bring out a version close to the new Scrabble design, which should be available in March/April 2001. [PN] There is also a "Deluxe Edition" in Braille.
  • Scrabble Turntable
    Two metal arms open out from the centre to form a square onto which you can set the game. In the centre of the two arms is a small turntable which 'allows the board to face each player'
    See also the Roto-King turntable which is similar.
  • Scrabble Time-Life Edition, 1970
    Smallish board in dark plastic snap-case. Case and rule-book are co-branded with Time-Life name.
  • Scrabble 50th Anniversary Edition
    FYI This sold for $29.95 at ToysRUs for a long time (which is where I got mine). I have also seen them selling at $50 on eBay. Suckers! They're harder to find now, but still not worth $50. [image]
  • Scrabble Collectors Tin by Hasbro
    Of the 'fancy' scrabble sets, in my opinion this is one of the least attractive (excluding the clear top-of-class in ugliness, the Franklin Mint edition). Comes in a blue tin.
  • Scrabble/Monopoly twin edition
    By "Twin Play Classics": this turned out to be a surprisingly well finished product at a reasonable price. The board and pieces are slightly smaller than a normal set, but larger than a travel set. The board sits on a wooden case roughly similar to the Franklin Mint table in design, but done more tastefully. This set would make a good present, as it is both well made and functional; something you'd enjoy playing with, rather than a 'collector's piece' to be left on a shelf.
  • Scrabble 50th Anniversary Edition by Spears/Mattel
    Here is the British 50th Anniversary Edition. This was until very recently still available, at UK17. Not as fancy as the US version. (The Brits would say it's in better taste ;-) ) I saw some idiot pay UK36 (over $50) for this in eBay. I suspect he thought it was the US version above :-(
  • Scrabble Original by Spears/Mattel
    The standard game in Britain.
  • Scrabble Classic by Spears/Mattel
    Despite the name, the box is actually rather modern in styling. Recognisable from the motto "Get Smart. Get ahead" on the box. Manufactured in India.
  • Millennium Scrabble by Spears/Mattel
    And this is still UK35 at One shop for all or UK34 at UK eToys. But can you believe these cowboys are asking GBP 61 ??!?!
  • Travel Scrabble
    Regular and Deluxe. Game #52: 1977
    1954 edition There is a 1948 (really? I bet it's later) travel Scrabble in a blue plastic box with wooden tiles, which play into a recessed surface. One 1950's edition has thick yellow tiles with magnets inside. The board/case is metal. (This one may turn out to be a pocket rather than travel edition). There is also a British version from Spear's Games where the letters fit into a pegged board.
  • Pocket Scrabble
    At least two magnetic versions, and one surface friction sticky version I'm told. One magnetic version with a foldup case is copyright 1948 and 1954.
  • Deluxe Scrabble Production and Marketing Co, 1953
    One very old Scrabble (1953) in a red simulated leather case may be the oldest Deluxe Scrabble; modern ones have luxuries such as a spinning board holder, competition timer, etc. This one has cribbage-style point counters built in to the tile racks. Plastic tiles (much like the current tiles used in the UK and Europe) The manual in this set is a joy to behold. Hard to believe it was drawn by hand, pre computer graphics. This is often sold on eBay as "1948" which is the date on the board. It was never made that early however. Beware a 1948 deluxe set that is sold without a manual.
  • Deluxe Scrabble Selchow and Righter, 1954
    1 Revolving 16 1/2 x 16 1/2 Scrabble Board with molded plastic grid to hold tiles when rotating board or storing a game. 4 Blue Plastic Score Keeper Tile Holders 100 Red Wooden Letter Tiles 16 Aluminum Scoring Pegs 1 Blue cardboard box to hold Scrabble Accessories 1 Original heavy Blue cardboard storage box.
    (From an eBay posting)
  • Deluxe Scrabble Selchow and Righter, 1982
    Rotating gameboard on sturdy base. Burgundy-colored wood tiles. Blue box with yellow lettering.
  • Scrabble by Polymertex, Manilla
    I have very little info on this set - I tried to buy it on ebay the one time I saw it sold there, but was sniped. (From memory I think by a certain famous Scrabble player/author who is also a realtor in his day job...). The only info I have is that the box says "Modern Plastics Scrabble" and is by Polymertex, from Manilla. (A company that no longer exists there). This may be a licensed version but I very much doubt it. More likely it is a bootleg, but there's a possibility it was a trade sample. This is possibly one of the rarest Scrabble sets I've seen.
  • Sydney 2000 Limited Edition Scrabble
    Special release from Australia: Sydney 2000 Scrabble limited edition. Features playing board incorporating the Sydney Pictograms, Indigo coloured tiles, Rules with sydney 2000 word list and Bonus word list where you earn points with GOLD, SILVER and BRONZE Words. (Looks like Hasbro has discovered the "Monopoly" marketing technique of local customised releases. Can't see how it will work as well for Scrabble as it did for Monopoly! Maybe this is a test market of a new strategy?)
  • Golf Edition Scrabble by USAopoly
    Looks like I was right about the *-opoly lesson being well taken - and look who the publisher of this is.
  • Franklin Mint Scrabble
    This one is almost too embarassing to describe. No, strike the "almost" - I'm not going to describe it. Should you be foolish enough to buy this monstrosity. please do not tell any of your intellectual Scrabble-playing friends as you will be marked for life as a
    Nyekulturny. [image]
  • SCRABBLE BRAND GAMES
    Branding - and by that I don't mean something violent with a hot poker - is a great way for a business to sell unrelated goods to a dedicated audience. Putting a famous name on a new product guarantees sales to the addicts and saves considerably on advertising expenses. People assume "it's just like the original" but better, because it's newer. Selchow & Righter are unfortunately one of the worst companies for this - below are a number of Scrabble branded games, which had they stood in their own right without the Scrabble name would undoubtedly not have done nearly so well (or at least, more badly) in sales. Note that one thing they did to keep the Scrabble metaphor throughout, was to use the same Scrabble points for any letters in different games.
  • Scrabble Cards published by Spears/Mattel
    UK-only card game based on Scrabble point values. See it at
    UK eToys. Although eToys charges 6 pounds for this, these are often found remaindered for two or three quid at highstreet cheap book stores.
  • Scrabble Crossword Companion by Hebko, 1996
    A "Roll-a-Puzzle" system for one person (i.e. a dispenser for pre-printed single-sheet Scrabble puzzles). 5.5" X 9" game has drawer with built-in pencil sharpener and space to keep pens/pencils. Refills. Probably out of production now, although
    this very similar product was spotted on sale recently.
  • Scrabble Crossword Cubes published by Selchow & Righter, 1968
    14 dice, you get two to four tosses (as in
    Yahtzee), forming words in crossword fashion. You can only score one word of each length from 2-8 letters. [SOS]
    This is one of many similar games, the most well known probably being Scribbage. The letters on the cubes in this game are: [V F R N E L] [A U I Y O E] [H M E R G L] [S Z W X T N] [G N L V D H] [C I S A O E] [G S B R K D] [O U E BLANK I A] T B R N Q J] [C P M F T R] [I T A N O E] [P L D S W T] [U I BLANK A O E] [O U E Y I A]
    The scores for each letter are: A 1 B 3 C 3 D 2 E 1 F 4 G 2 H 4 I 1 J 8 K 5 L 1 N 3 N 1 O 1 P 3 Q 10 R 1 S 1 T 1 U 1 V 4 W 4 X 8 Y 4 Z 10 BLANK 0
    Note the dice which have all vowels to guarantee that some words can always be made. [GT] [1976 box image]
  • Scrabble Anagrams published by Selchow & Righter, 1962
    As below but with 200 tiles. Blue box.
  • Scrabble Anagrams published by Selchow & Righter, 1964
    Probably the predecessor of the game below. This one had Scrabble-like wooden tiles, but did not have scores on the tiles. Much truer to the old Anagrams games, not yet forced into the Scrabble mould. 180 tiles.
  • Scrabble Scoring Anagrams published by Selchow & Righter, 1975
    Game #92. Similar to
    Anagrams, with a scoring system instead of final goal. 180 polished hardwood tiles with red letters. Early versions may not have had the Scrabble brand name attached. 1975 version is definitely Scrabble Brand. [SOS]
  • Scrabble Sentence Cubes published by Selchow & Righter.
    Although we said in the intro "no games of manipulating whole words", I'll use my editor's discretion here to include the Scrabble Sentence Cubes game just because it is easily confused with the Crossword Cubes game. In this one, the basic unit is a word and the object is to form sentences. I can only assume that the sentences may be allowed to exhibit some mild grammatical errors, such as a lack of subject/verb agreement, because as far as I can see some of the words on the cubes could *never* strictly be used with *any* of the other cubes. I'll post the vocabulary here when I get a chance. [GT]
  • Scrabble Crossword Dominoes published by Selchow & Righter.
    I have one of these so I've no excuse for not writing it up properly! Until I do, however - a quick note: domino-like tiles with two letters, reading horizontally on one side and vertically on the other. There's a bonus for playing all five tiles in one hand, but they must all touch each other. Much be harder than it looks at first because the particular combinations of tiles you get are hard to play out. Cheating one evening, I tried to see if I could find *any* way of playing all tiles in a crossword - looking at them all at once, not just the few you're supposed to pick from the bag. It took me an hour to find a way to play them all out and it was so interlocked I don't believe it would have been possible to play that layout using the tiles sequentially as I should have. This is a game I'll be revisiting as I learn it. It looks like it should be most challenging. [GT] [SOS]
  • Scrabble Dice J W Spear, 1990
    My copy of this turned up today: the most interesting thing about it is that although the box is in standard Spears livery, it says "Scrabble is a registered trademark of Murfett Regency Pty Ltd" on the box. Murfett owned the copyright for Scrabble in Australia from some time after 1968 (they bought it from a company called T.R. Urban who were licensees in Aus. from 1954) to 1993 when they were bought out by Spears.
    Anyway, it appears to be an unbelievably stupid version of
    Scribbage et al, with just 7 dice. (Presumably to justify the Scrabble name?). Three red vowel dice, 5 black consonant dice. The red and black are not used anywhere in the game, except perhaps to help Australians identify which are the vowels. The letters have scores and blanks as in Scrabble. Tabled scoring system favours longer words (close to other games that simply give the square of the word length as the score) [GT]
  • Scrabble Challenge by Spear's Jeux, 1997
    I found a reference to this game on a
    French Web site (and this one). The latter page says:
    2 joueurs / à partir de 10 ans. Le jeu se présente sous la forme d'un plateau avec 3 rangées par camp, et au centre un chariot mobile contenant des lettres-dès. L'objectif est alors de trouver le meilleur mot (même tirage de lettres pour les deux joueurs) afin d'amener le chariot au fond du camp adverse. 175 Francs environ.
    "Scrabble Challenge" is the French name for "Scrabble Head to Head". This was a variant of Scrabble Dice; the game was played on a plastic frame with ratchets every couple of inches. There were 7 dice with letters and values on them in a container which flipped over when they came into contact with the ratchets. Each time this occurred you had 30 seconds to make the highest scoring word. If you got the higher word then the frame moved away from you towards your opponent's end. Depending on where you were on the frame it was marked double word, triple letter etc. The object was to get the dice to your opponents end of the frame. [PN]
  • Scrabble - Competition by Mattel UK
    5 Travel Scrabble boards + pieces in one box (pegboard version). You can then play Duplicate Scrabble with 3 of your friends using the fifth board as the master containing the best words played.
  • Scrabble Duplicate published by Selchow & Righter, 1975
    In France, where I presume they have an unimaginable dread of allowing something as unpleasant as actual *luck* into their games, the normal form of Scrabble in tournaments is duplicate Scrabble. In these games, both teams get the same tiles and the same board layout, and the scoring is for the highest play with those tiles. The best play is kept, the tiles are removed from both teams, and the next play again starts with an identical board and identical tiles. This makes for a game with *NO* strategy, and one that would always be won by a computer playing the highest play. If a computer were playing a human (a very good human that is) in regular Scrabble, the human would have a chance of winning because he could play a less than high-scoring move on one play to lead the computer into opening up a high-scoring area.
    Anyway - this vesion of Duplicate Scrabble doesn't use two boards, but rather 7 cards (playing-card versions of Scrabble tiles) which were displayed in a rack. Each player uses their own scorepad (with a Scrabble board on it) and writes in the word they used. And then 7 new letters are displayed.
    Apparently there is a variant that includes (and I quote) 'a really neat "Automatic Letter Dealer" with deals out Scrabble cards with letters on them as you slide it across the platform."
    Reviewed in Games Magazine June 1983. [GT] [RI]
  • Scrabble Got a Minute published by Selchow & Righter, 1975
    Seven cubes with red letters (no point values) are encased in a clear 3x3x3 cube & with a minute sand timer. You have 1 minute to find as many words using the 7 letters. [RI] See also
    "Got A Minute"
  • Scrabble Ipswich published by Selchow & Righter, 1983.
    Each of the up to 4 players has a board with crossword spaces on it (4 intersecting word tracks). Each player draws 14 tiles and arranges as many of them as possible to make up words on his board within 10 minutes. Within the first minute, you have the option of trading tiles in for new ones (this costs score). There are bonuses for making words that intersect. After this first round, players retain any 4 tiles of their choice and then pass the boards, with their remaining tiles, to the left. Each player draws 2 more tiles. Repeat for a total of 5 rounds. 153 letter tiles, bag, 4 boards, score sheets and advertising leaflet. Better quality hardware than the average word game. Reviewed in Games Magazine Jan 1984. [DUT] [GT] [
    image]
  • Scrabble for Juniors published by Selchow & Righter.
    Actually the side of the board where you could make your own words would count as a legitimate game. [RI] (I had originally requested no pure children's game, listing this game as an example, but Rich Irving rightly points out that it should be included.) [SOS] NOTE: I did see a reference to "Scrabble Rebus" which may be the same as one side of the Scrabble Jr board.
  • Scrabble Sentence Game for Juniors published by Selchow & Righter.
    No information at present.
  • Scrabble Overturn(?) published by Selchow & Righter.
    The letters were on cylinders which could be rotated to change the color of the player getting credit for it. Different from the Pressman game
    Overturn. [RI]
    This game is similar to Scramble which was the subject of legal discussions between Spears and the makers. There was a French version of this which Spears - France sold but I don't recall its name. [PN]
  • Scrabble pocket puzzle by Plas-Trix Co., Brooklyn 8, NY 1954
    Made under licence. Take a standard sliding block puzzle (such as placing the numbers 1-15 into order) and replace the numbers with Scrabble tiles (27 of them, 4 wide by 7 tall) Letters present are: g b u y f t m e h r a i o i p w s j s d a c k n o l e. Frame is red. Letters have usual Scrabble scores attached. There may be two products by this name from Plas-Trix, because one descibes the box as 9.5in x 11in with the puzzles being 3in x 5in. This does not fit with the sliding block puzzle description - unless there were more than one of the sliding block puzzles in every box?
  • Scrabble Quip Qubes 1971 Selchow & Righter Co.
    A sentence game played on a board. Uses wooden dice rather than tiles (14 of which are on the box photo) - I suspect this similar to the Scrabble Sentence Cubes game but with the constraint of a board. Undoubtedly to make it more "Scrabble-like". Included is the game board, 27 red cubes, 27 blue cubes, red cup, blue cup, score pad, and instructions.
  • Scrabble RPM 1971 Selchow & Righter Co.
    The revolving word game for quick-thinking players.
    "RPM is a word game for 2 to 4 players played on a revolving board. The revolving board is divided into 4 Quarters. Each quarter has a top and bottom section. The object of the game is to form and capture words of 2 or more letters by placing letter tiles, one per quarter, as the board revolves. All players make their moves at the same time. The board makes exactly 5 revolutions before it is automatically stopped. This gives each player 20 opportunities to place his tiles. Colored tiles are used to capture completed words." One set is reported as having 76 letter tiles and 20 color tiles. Don't know if this is the full complement. [CL] [FB]
  • Scrabble RSVP published by Selchow & Righter, 1970
    You have an upright grid, in which letters can be placed from either side. A letter placed shows on both sides - but if one reads "BY" on one side of the grid, it reads "YB" on the other. Object is to score more words than your opponent, taking turns placing one letter at a time. [SOS]
  • TV Scrabble: Selchow & Righter, 1987
    The game was based on the televison game show. It was a Hangman variant with clever clues. [AS]
  • Roto King (Scrabble) Turntable by Natslo Products, Brooklyn.
    Independantly manufactured turntable for Scrabble games.
  • Scrabble Turntiles published by Selchow & Righter, 1986.
    Extra-large 1.25in Scrabble tiles, printed on both sides, played Scribbage-fashion without a board. Drawstring bag, timer. 61 tiles. Letter pairs are: [AU] [BD] [CN] [DB] [EK] [FY] [GT] [HL] [IS] [JX] [KE] [LH] [MV] [NC] [OP] [PO] [QZ] [RW] [SI] [TG] [UA] [VM] [WR] [XJ] [YF] [ZQ].
  • Scrabble Up published by MB.
    Build words up a rack while the letter come sliding down another track. [RI]
  • Scrabble Brand Upperhand Selchow and Righter, 1970's? (def.1981)
    Game combines Bridge and Scrabble as letter tiles have suits. Players bid to score the highest amount of points in their suit by placing their tiles on a Scrabble like board. The board has various bonus squares on it. Better game for 4 than for 2. [MT]
  • Scrabble Word Rummy
    Details to follow. I believe this is not the same game as
    Word Rummy listed below. Made Games Magazine's GAMES 100 list in Oct/Nov 1987. [GT]
  • Something that is NOT a Scrabble Board from a company that happens by coincidence to have a website called scrabbleboard.com
    A piece of art that has some resemblance to a
    Scrabble Board apparently, which one could if so inclined play a game of Scrabble on. These guys are walking that thin copyright tightrope that many computer-based Scrabble-like games have walked right into a battle with Hasbro & Mattel's lawyers!
    Related products: See Protiles
  • Some other things that may or may not be Scrabble Boards from a company that happens by coincidence to have a website called scrabbleboards.com
    If it wasn't for the fact that I've actually seen the Franklin Mint Scrabble board, I'd say these were the ugliest Scrabble boards I've ever seen. There seems to be a lot of it around. I'm just waiting for the next guy to camp on "scrabble-boards.com"...
  • Transparent Scrabble Tiles from Walter Dray
    See his
    web page. See also Protiles.
  • Scramble
    See
    Scrabble Overturn.
  • Scrambles published by Frederick H Beach, 1937.
    Pre-printed anagram puzzles to solve Sheets have themes such as "English and American Authors". Several sheets come wrapped in a sleeve (similar to new paper money from a bank). Interesting mainly as an early use of the word "scramble" meaning anagrams, perhaps influencing the choice of "Scrabble"...
  • Scribbage published by E.S. Lowe.
    Archetypal (although not necessarily the first!) game of shake the dice, roll them out, you have X minutes to create words in a crossword pattern using as many dice as you can, pass the dice and cup to the next player, etc. The dice in Scribbage have both letters and a value for each letter on the faces - many dice games have just letters. [SOS]
    The 13 dice have faces as follows: [I A G F Q L] [E O H R N T] [D E A W T V] [O L E R T I] [V K O N U C] [R D E I BLANK S] [M I BLANK E P G] [B M O N U S] [A S B X E Y] [Y W P M O U] [D J E A N R] [L T S H A E] [E A F I C Z]
    Scores on the letters are: A 1 B 4 C 4 D 3 E 1 F 4 G 4 H 3 I 2 J 6 K 5 L 2 M 3 N 2 O 1 P 4 Q 8 R 2 S 4 T 2 U 3 V 4 W 4 X 8 Y 4 Z 10 BLANK 0
    NOTE: from the Scrabble FAQ - a reference to a lawsuit over this game:
    Production and Marketing Co. v. E.S. Lowe Co., 390 F.2d 1013 (Ct. of Cust. & Pat. App. 1968) (denying defendant use of the name "Scribbage" for a crossword game, as infringing on "Scrabble")
    - the FAQ does not mention who won! However... I have seen a reference to "
    Ad Lib (formerly Scribbage)" so I suspect P & M won. This is reinforced by looking at the letter distribution on the Ad Lib cubes, which are identical to Scribbage.
  • Twin Scribbage published by E.S. Lowe.
    As
    above, but with one set of red and one set of black dice. Players each play what they throw, note their scores down, then swap the dice so that both players get to play with each set of dice. This way the luck of the throw is eliminated in head to head competition. Almost identical to Duplicate Ad-Lib. [GT]
  • Scrosswords by Word Origin
    (Was reviewed in a recent issue of The Game Report which is not yet available online). Scrosswords combines elements of
    Perquackey and Pick Two. One player draws a bunch of letter tiles and assembles them into a crossword as quickly as possible. The other players anagram the letters into as many words of 5 or more letters as they can. The crossword builder scores points ala Scrabble. The anagramers score a fixed amount for each word, but only for words unique to their list (ala Boggle). Words fitting a bonus category score extra. The role of crossword builder rotates each turn. Outstanding game. [PS]
  • Scrummy: The First Colony from Murluk Games Ltd.
    This was spotted in an ad in the Sept/Oct 1981 and next two issues of Games Magazine. Ads simply called it "a theme word game" and also mentioned Crossword Scrummy and Lone Scrummy. No indication of how any of them played, although I'd guess that last one was the solitaire version. [JB]
  • Sea of Vowels published by Ideal
    Board game with a path to follow of squares which have vowels in them. Looks like a race to a treasure chest in the middle?
  • Shake Words published by Peter Pan Playthings, UK
    I suspect this is very like Scribbage et al. 14 letter dice. Small box 4x4x2, cardboard tube for shaking dice. 1970's?
  • Shake A Word published by Kohner Bros, NY
    Game #215. "SHAKE-A-WORD the thrilling word game". it was sold by Kohner bros. New York, Made in West Germany, packed in U.S.A. 6 red dice, 3 green ones and 3 black ones. Instruction booklet. [
    image from Rodney Guisewite]
  • Shoot & Spell published by Tiger Games, 1989.
    Letters are shot out of dispensers at each corner of the boxing-ring-like board. Players must make a word as quickly as possible from the displayed letters. [DUT]
  • Sisco
    A simple
    French game in which one person choses a 10-letter word and the other tries to guess it. Reminiscent of "Wheel of fortune".
  • SI: the sporting word game published by Parker Bros, 1961
    I own this, but no rules, so am not 100% certain that what follows is correct. There are 30 dice, each side a letter, and a number of cards and a cup with "Sports Illustrated" on it in gold. The cards are specific to a given sport, and have Bonus Words on them. I'm assuming you draw a card, roll the dice, and have X minutes to form as many words as you can related to the sport - scoring extra if you can spell the Bonus Words. [SOS]
  • Skip-a-cross1953
    A licensed clone of
    Scrabble from the height of the 50's Scrabble craze, on a cheap cardboard playing board with cheap cardboard tiles. Clearly made for the low end of a burgeoning market. Despite it's rarity compared to regular Scrabble sets overall, it's not particularly rare compared to Scrabble sets of the same period, so be wary of paying high prices for this! (I bought mine for $3)

    There are at least two different packages of this game. One is a large box with a non-folded playing board nestled in the box; the other is a half-height box with a playing board which folds in half. Unlike a typical Scrabble board, this one folds *backwards* ... because it's just a sheet of cardboard which has been scored down the center to make it bend without creasing too badly. The tiles come new in a cardboard perforated block, and an unpunched set is probably more collectible that most of the sets which are punched. The Cadaco web page says this: "In 1953, (Doug) Bolton got the license for a cardboard version of SCRABBLE, and CADACO-ELLIS sold the game under the name SKIP-ACROSS. The popular game sold one million copies the first year it was introduced." [GT]

  • Skirmish published by KDS Industries.
    Battleship with letters. Really. You make a word using pegs to form the letters, and try to hit the other player's pegs and guess the word. [DB]
  • Slam! http://home.pacbell.net/jacmcw/slam.htm
    See the website. No further info. [GT]
  • Slip Disc by Mattel
    looks like a pachenko-style word game.
  • Smart ABC
    Unknown alphabet game. See it at
    eToys
  • Speedy Graffiti
    Anagram game with cards, uses a noisy clockwork timer to get some excitement going, rather than the more common egg-timer. Details to follow. [GT]
  • Spellbinder published by Mattell.
    No information at present.
  • Spellbinding
    From an ebay posting: Contents 6 playing pieces, 1 minute timer, 2 dice, 1 deck of spelling cards (approx 200?), 1 pencil, 1 spellbinders pad, instructions.
  • Spellbound published by Exclusive Playing Card Co, 1954.
    Chicago Ill. (Manuf. may also be known as Golden Rule Educational Products Inc). "SPELLBOUND, A Playing Card SCRAMBLE Word Game is Fascinating and Instructive" says the box top. The box is 3 3/4" x 4 3/4" made of cardboard with a green label pasted on top. There are 105 alphabet/number card plus 2 joker type cards. The backs of the cards show a picture of a puppy and a kitten with the name SPELLBOUND and 4 cards spelling out P A L S on the bottom. From the front page of the instruction booklet, we see a play of "CAT" -> "CATTLE" -> "SCATTER" which makes me think it is played like the UK version of Lexicon. The vowel cards earn 12 to 4 points each and the consonant cards earn 6 to 2 points each. Yellow box and green box versions (which probably imply a version of the rules that needs two sets to play with, like the US crossword lexicon game with red and blue boxes) [From two ebay ads]
  • Spellbound published by Hasbro, 1975
    26x26in box with Jerry Lewis on the cover. Large square plastic card table similar to that of Waddington's Lexicon with tiles, except it seems to have a built-in timer counting down on a display of discrete RED LEDs.
  • Spellbound published by Lakeside, 1981
    Letter dice fall into an upright stand which shows letters vertically, on four different sides at once. It has 4 rapid fire word games in it with 2 challenge levels in one unit. Each side requires players to find a different type of word formation. 7 white dice with letters in a Roman font. Silver box with cut-out to display the vertical stacker. Timer. 2 to 4 Players, Ages 8 to Adult. There are four rapid fire word games including: Free Spell- Find as many words as you can that have 3 letters or more. Chain Words - Write as many words as you can that begin with the last letter of the previous word. First Letter Choice - Pick a letter and find as many words as you can that begin with that letter, and Crosswords - Connect as many words as you can to form a crossword puzzle. There are two challenge levels. [SOS] [GT]
  • Spellbound published by Vance Manchester. (private production)
    Here's a little treat for our readers: a word game that you can build yourself from materials on the web. Vance Manchester invented an educational word game called SpellBound in 1994 and received a utility patent for it in 1997. He is a graduate student and is using the game in his action research project. He created a web site for his game along with over 20 of his father's math puzzles.
    A free version of his game is available at his site. (We sincerely hope Vance doesn't get into trouble for his independent use of the name SpellBound and we would like to recommend to him that he finds an equally clever name that isn't in use already)
  • Spell-O-Fun
    This is a bootleg copy of Scrabble, made in Bombay, India. [In India, Leo-Mattel, a subsidiary of Blowplast, is the legitimate trademark owner.] Cheap quality. Plastic covered board, plastic tiles that generally have smudged printing on them. Probably very cheap in India but I'd be wary of buying it on eBay even as a curiosity unless you're specifically a collector of forgeries. (In which case you probably want one of the two Arabic forged sets that appear on eBay frequently as well...)
  • Spellway, from Pressman.
    It's an educational game, involving drawing hands of letter cards and spelling words with them in order to move your piece along a track. [DB]
  • Spellwell published by Value Wargames.
    Mostly a table using a percentile dice - roll the dice X times, make words. Then make sentences with your words. [SOS]
  • Spill & Spell published by Parker Bros, 1957
    10 dice, timer, make crossword-type words, longer words score more; variants included. [SOS] [AS] (Conflicting information. I've seen a 1957 Parker Bros with 15 red dice with black letters, although the cover had white dice with red letters.) (
    justcollectors.com notes one dated 1955) Note that although this was later published by Phillips, it went back to Parker sometime before 1966. [1966 image]
  • Spill & Spell Phillips Publishers Inc, 1955
    Unless someone had simply included a stray piece from some other game, I did see one of these on auction at eBay with a brass hourglass. This was in a red box with "new exciting fun game" on the cover, crossword fashion. Unlike the
    Parker Bros version above, this one had 15 cubes. [GT] [Rules at the Games Cabinet] [image]
  • Spill & Spell
    I have also seen a Spill & Spell box with two cups and two sets of dice, which I presume is for playing duplicate style. The box however did not say 'Duplicate' or 'Twin' or anything such. One set of dice were red with black letters and the other were ivory with black letters. The box is red on the left, and white on the right, where there is an image of a crossword like layout of cubes, saying "new exciting fun game".
  • Spin-a-word by Keiler Corp
    There is no name on this piece, but the back is marked with its maker, Keiler Corp. Made in USA, Pat Pend. When you push in on the yellow button on the side, The tin disk with letters inside spins around, making the five small steel balls spin and flip, like a multi-ball roulette wheel with letters instead of numbers. You form a word with the letters where the balls land. The plastic unit is approx. 2in in diameter. Note: the dice look VERY similar to those in the
    Roll-A-Word games, also reported as Made in Germany... There is also a reference to a 1930's game by "Master Toy Co" called Spin-a-Word which I'm fairly sure is a totally different kind of game.
  • Spuddle by William Maclean
    Board game with 7 letter dice.
    See here for more info. Looks like ludo (parcheesi) crossed with Scribbage.
  • Stackwords by Canada Games, Concord, On, 1995 (under licence from Joshua Toys & Games Ltd.)
    Consists of an 8x8 upright grid into which letter tiles may be dropped at the top of each column. Each column fills from the bottom up, of course. The two players each face a different side of the grid, so what is a legal left-to-right word for one isn't for the other. Only the vertical (top-to-bottom) words are in common. The players score by making words vertically, horizontally or diagonally.
    If the letter tiles were two-sided, things could get even more twisted. [DUT]
  • Starters...a word game by Friends of Friends Fun Factory (contemporary)
    See it at
    Yahoo Stores. Contents: 1 deck of 44 starters (letter) cards, 1 one-minute timer, 1 die, 1 Instruction sheet, 2 pads of score sheets, 9 spare (blank) cards. 2 to 8 players or Teams. ages 8-10 to adult.
  • Stellar Speller by Discovery Toys (contemporary)
    Almost a straight clone of
    Travel Play on Wordz! Fewer dice, otherwise I can't see any difference. See for youself at eToys.
  • Sum-Words published by MPH Games.
    Ad in Nov 1982 issue of Games Magazine says, "Sum-Words is a brain-tantalizing card game for all ages. It's played by one to five players who use lettered cards to build words. Devoted Sum-Words players soon become intellectually stimulated wordmongers. [JB]
  • Swipe, by Waddington-Sanders (copyright Pokonobe Associates 1988)
    2-10 players, contains 85 arrow-head-shaped (see below) letter pieces. The box states "Score the most points by making the most words and by swiping the opponents' words". (I didn't get to see the rules) [DUT]
      _____
      \    \
      /____/
  • 'Swoggle published by Chieftan Products (Canada).
    One of my favorite games and good to play with just two players. One problem is there's a little too much luck for my taste. On your turn, you roll one die and whatever you roll is how many letters (of your choice) you can add to the board. If you roll a one you're really screwed. The best house rule we found to fix this is to just let the player roll again and add it to the 1. [JG] The board is a cross between a giant Scrabble board and a newspaper-style crossword. You write on it with magic marker (no tiles) which wipes off at the end. [GT]
  • SyZyGy designed by Lorraine Spiering
    See the old web site or the new website. "If you like word games and crossword puzzles, you'll love Syzygy!" For 1-12 players, ages 9 and up. From the box description: Each player draws 9 letter tiles. Players use their tiles to build individual crossword puzzles as fast as possible, then expand and rearrange their puzzle as additional tiles are drawn. The excitement builds as players constantly shout "DRAW!" and rearrange their tiles to create bigger and bigger puzzles.
    Two different box designs seen.
  • Take A Letter published by Rainbow Games, 1985.
    The board is a 17 x 17 grid with two corners taken out, with a variety of markings on it. There is also a track going around the board featuring letters and a few other squares. Players strive to make words of certain lengths or containing specific letters, as designated by their Word Play cards. The letter track is used to garner the required letters; Word Play cards also allow letters to be stolen from other players. Listed in Games Magazine's GAMES 100 in Nov 1986. [DUT]
  • Tell by Theodore Ulrich, 1955
    96 letter cards with scores. in the instruction book, the author says "the rules for playing are flexible... and can be made more difficult by discarding vowel cards. However, my wife and I have found the game to be most fun, by using the regualar deck of 96 cards".
  • That's Incredible published by MPH Games.
    Actually nine games, only the first one, Zenith, is a word game. Using 81 letter cards, build a 9x9 crossword puzzle. [SOS]
  • Throw a word Product sales associates, 1956
    Yet another
    Scribbage-like game. 12 wooden dice, no point values on the letters. Dice faces are: [G E I T B C] [S W O W L N] [I M X BLANK S L] [Q D Y I P H] [T H A S O N] [E O L S C F] [G R O T M E] [K T N O A D] [F I B C A R] [P U A R H Z] [J BLANK K V Y S] [N I U M D R]
    The font is a gothic sans-serif quite like a bold helvetica; a face that would have been popular in the Bauhaus movement of the 30's and which has held up well over the years. The game describes itself as "America's Simplest Word Game", and to that end I reproduce the rule book here in toto.
    Here's how to play it: All you do is shake, rock and roll the 12 lettered dice from your green cup. The object of the game is to form as many words as possible from the letters turned up on the dice. Any number of people can play. Only words of 3 or more letters may be used. If a player throws a dice (sic) which has a blank side showing up, it is "wild" and he may use it as a substitute for any letter he wishes.
    Here's how to score: (1) Player gets 1 point for each letter used to form words.
    (2) If either of these two words: THROW or WORD is formed, the player gets a bonus of 35 points, in addition to a point for each letter.
    (3) If a player, in one throw, used all twelve dice to form words ... he gets an additional free throw before the next player rolls.
    Winner of THROW-A-WORD Game is the first one to reach a total score of 200 points.
    [GT]
  • Throw and Spell by Toycraft Corp, 1957
    Contains a jar of 15 letter cubes and one number die. The object of the game is to get the most points using the cubes to spell words.
  • Tiles published by Ways with Words.
    Detailed review in
    The Game Report
  • Tisby published by Frog Gone
    similar to
    Alfred's Other Game. [BS] Review by Andrew Looney Described as a cross between Boggle and Scrabble.
  • Toss Words by Kraek Games, 1948
    Yet another
    Scribbage/Perquackey style game. An original creation of "KRAEG GAMES...4500 SHENANDOAH AVENUE...ST.LOUIS 10, MO. Copyright 1948 by Adie E. Giessow. 14 lettered dice, no points values. Make words from all letters; not in a crossword fashion. Cup is a short red cardboard cylinder; no timer; dice appear to be white painted wood with hand painted black letters. Maybe my set has been touched up by a previous owner... Dice faces are: [K J I G H L] [Q R S P T O] [C F B D A E] [R S T A N V] [T S O H U N] [T E W S A U] [M E R O S N] [I N P O L M] [E Y A W X Z] [Y I O A U E] [I R E F H O] [A B S C Y D] [T M I N K L] [H I G E D C]
    Note one die is all vowels; and there is no blank. [GT]
  • Trapwords published by Martin Collier
    Word game on a hex board.
    See their website.
  • Traverse published by Peterson Games, 1972
    I don't know when Boggle came out so can't tell if this is a rip-off of Boggle or vice-versa. You have a 4x4 square of wooden letter tiles and have to form words exactly like Boggle. Only difference is that it uses tiles instead of cubes.
  • Treasure Hunt published by Cadaco Ellis, 1940
    The game's objective is to dig into the pile of alphabet letters to find those which spell a word descriptive of his card. The first person to spell five cards calls "Pieces Of Eight". If each word is spelled properly and suitably descriptive, you collect from each opponent one "Piece of Eight".
  • Tri-Virsity by Gentertainment Inc.
    See their
    web site. 132 cards in 3 colors; letter cards (5, 10 or 15 points), wild cards (20 points) and tri-wild cards (25 points).
    Object of the Game: Each player is dealt 10 cards and tries to score the most points by spelling words of three letters or more in the same color. Game features include "challenges", "cards up for grabs", and the possibility of adding on to the beginning and/or end of other players words - or your own.
  • Tryce published by 3M, 1970
    See the review at the
    Gamepile. Uses regular suit cards with letters added rather than actual letter-cards.
  • Tuf-abet published by Avalon Hill, 1969
    Avalon Hill's first word game. Players roll their twenty dice and try use make a crossword using as many dice as possible.When a player thinks one has come up with a crossword configuration using as many letters as possible that person yells "Tuf." A three-minute timer is started and if anybody can use more cube in one's crossword, that person says Tuffer." A two-minute timer is started and anyone using more letters yells "Tuffest." The one-minute timer is started and players try to use even more letters if possible. [AS] [
    image]
  • Tug of Words published by Letterguys.
    Move letters across the board to spell words on opponent's starting spaces. You can capture letters and bring them on as your pieces, as in Shogi. In the four-player version, you hand captured letters to your partner, who is facing your opponent's partner on a separate board. [SOS]
    Tug of Words is a game of word strategy for ages 12 and up and 2-4 players. Play the word game everyone will love. It's a dynamic contest of word strategy. Shift, jump and place your letters as you attempt to outspell your opponent. Be the first to spell a five-letter word on your opponent's home row. But Watch Out! Your opponent is spelling words to take your letters! You'll want to foil his plans by taking his letters. Join the battle! Join the fun! Play Tug of Words. Comes with two game boards and 64 playing pieces and instructions. [eBay]
  • HI-Q Tumble Words published by Kohner Bros, 1973
    Red box with cellophane window; orange cup, red and black dice (12 total), instructions. Also packaged with other dice games in a box named "Tumble Games" (1960).
  • Turn Turtle by M-K Enterprises, 1955
    "Turn Turtle" (The word Turtle is upside down). The Great Word Game for Young and Old. One or a Dozen can Play. Patented and made by M-K Enterprises, Inc. Chicago 14, Ill. The box is a little over 6" by 4". Contents: 77 tiles like Scrabble only made of an older material and each have a turtle on the back along with the letter and value on the other side along with a gray plastic rake looking stand with the name Turn Turtle on it. Includes a slate scoreboard which disintegrates easily. Instructions.
  • Typ-Dom 1950's?
    Made in Austria. This game is a combination of dominos with Crossword Puzzles, with a "Jolly Joker" feature thrown in. Game comes with red and white (or red and black, in one version) jigsaw-style interlocking plastic letter tiles, and instructions. May also be known as "Type-dominoes".

    From an ebay ad: Ein Kreuzwort-Spiel analog dem weltbekannten Scrabble. Dies ist ein Österreichisches Produkt und heisst Typ-Dom. Bestehend aus roten und schwarzen Bakelit-Buchstaben-Steinen, die kreuzwortartig aneinandergehängt werden können.

  • Up for Grabs by Tyco Industries Inc, 1995
    Game #7080, 1995 Tyco Industries Inc. Mt Laurel NJ 08054, made in China. "The Make or Take Word Game". Make a word with your tiles, then your opponent steals the letters and uses them in his own word. Ages 10 and up. For 2 or more players. 100 Letter Tiles (new sets have sealed plastic bag), Score Pad, Sand Timer, Cloth Carrying bag for tiles and Instructions. (it was advertised heavily in Games magazine a couple of years ago.) [CS]
  • Upwords published by MB.
    Spell words, you can place tiles on top of previously placed tiles to create new words. [SOS]
    Note there are two versions of this game. One is 8x8, the other is 10x10. I believe the 10x10 is the newer but seems to be the less common on the secondhand market. It is however the one currently on sale at
    eToys [GT] The original 8-x-8 version was reviewed by Games Magazine in Sept 1983, then made the GAMES 100 in the Nov issues of 1983-1986. There's a free play-by-mail version of Upwords being given away by Hasbro at the time of writing. (Tell me if this link ever goes stale, thanks) [Rules direct from Hasbro (pdf)] I don't know if Parker in the UK has the UK rights (cf Spears/Mattel vs S&R/Hasbro for Scrabble) but Upwords on sale in Britain is by Parker, not Hasbro. May be that Parker is now owned by Hasbro? I just can't keep track any more :-(
    In France, this game is called "TopWord", by Parker. Ici sont les règles.
  • Verbatim published by Lakeside, 1985.
    There are 26 tiles, one for each letter of the alphabet. The first player selects a letter. Each player does the same until there are at least 5 letters on the board (no score for words less than 5 letters long). Players may pass if they see no possible word...or they may bluff, risking a challenge. When a player successfully adds a letter, he has one minute to make as many words of 2 or more letters by rearranging them. Another player writes them down as he calls them out. These extra words are worth 5 points each. The main word (using all the letters) is worth 0 (for five letters), then 25 - 75 - 175 - 375 - 675 - 1175 - 2175 points. The 2175-pointer is 12 letters long! Includes timer, board, instruction sheet, 26 white plastic letter tiles, 2 black plastic tile racks and sand-timer.. [DUT]
  • Vice Versa published by Hallmark Games.
    This is a
    Scrabble-like word game with the difference being a word played is color-coded so the letters are that player's score. Words can be stolen by adding a letter to either end and changing one letter within the word. The letters from the stolen word are thusly subtracted from the victim and added to the prepetrator.[AS] lastic board. 100 tiles (green on one side, orange on the other), instruction booklet, 1 die, Hallmark Marketing Research questionaire and a glossy 1976 Hallmark games brochure.
  • Vocabo published by Noris, Author Joliann Rütinger
    From the
    Spiel Des Jahres site:
    The new aspect of this game is the combination of word/lettergame with the concept of "Rummikub". In "Vokabo" you have to put down your 15 lettercards as fast as possible, according to given rules. To put down the first cards for example you have to reach a point value of 20 and the words must consist of at least three letters. If you put down cards you can continue words, already on the table, or change them to form new words. Compared to "Scrabble" which is a slowly developing game, the situation in "Vokabo" changes continuously. Therefore it is necessary to stay flexible and continuously evaluate the situation.
    [image] (Synes Ernst)
  • Watch Word by Ideal, 1966
    "The automated word game" for 2-4 players, ages 8 and up. Plastic spinner. Cards. Score sheets.
  • What's My Word published by Waddingtons, 1964.
    Jotto, using letter tiles to from guesses with. Similar to Word Mastermind [AM] [GT]
  • What's Up? published by Selchow & Righter
    The first party word game by Selchow & Righter. Two teams compete for high score by guessing a mystery name or phrase set up on a playing board with individual letters. Although the letters are hidden, players can see how many words are used and how long each word is. As letters are guessed more and more of What's Up is revealed. Playing Board, Letter Tray, 144 Letter Tiles, Score Pad and Instructions. [from an
    eBay ad]
  • Wheel of Fortune 1975
    Wheel of Fortune has had many publishers since its debut in 1975. There was Tyco; three Milton Bradley editions in the seventies; Mattel's Electronic Play-along version; Pressman's five versions, plus a Junior Version and two Deluxe versions; and there have been several versions for Apple II, Commodore, Sega, Nintendo, Game Boy and PC compatibles by GameTek. [AS] "Just like the game show without Vanna." [RI] Made Games Magazine's GAMES 100 in Nov 1986.
  • Wheel Trouble from Bedford Hills Publishing Co.
    This was a puzzle as well as a game, consisting of four nested, concentric rings that rotated independently. They were labeled with letters and numbers for different games and puzzles. Looks like you tried to spell words along the radii. Brief review in Games Magazine, March 1986. [JB]
  • Whirling Words made by Club Aluminum Products Company, Chicago, Ill, 1942
    Made of heavy cardbord and wood. The instructions are on the back of the board. Game board Measures 9-1/2" square.
  • WhizORD RivSys (http://www.rivsys.com)
    It's a word card game, and if I understand the description, it's like draw poker with 7-letter hands -- no betting, but each player may exchange some of his cards, and the one with the highest scoring word gets to add that score to his total. Letter combinations that can spell several words (hence they're anagrams of each other) score for each word spelled. [BS]
  • Wff'n'Proof: WFF, Games for Thinkers - The Game of Modern logic. By Layman E. Allen. mid 60's
    Attractive dark-blue vinyl fold-out box, wooden letter dice (12? red and blue), manual and an hour glass. [GT] Matthew Gray informs me that "Wff'n'Proof" (which you had listed as "Wiff'n Proof") is not really a word game. The "letters" are merely symbols used to create formulas in a propositional calculus. (Wff stands for "Well Formed Formula").
  • Win-a-word Whitman publishing Co, Racine Wisconsin, 1954
    Very similar to the turn of the century
    Anagram games, but has added a paper fold-out board and 4 tile racks - I suspect in an attempt to modify an old favorite in a way to make it more appealing to Scrabble players. Manual on my copy is Copyright 1954, and describes "CROSS WORD and 5 other Word and Letter Games"
    Letters have no scores; tile distribution on my copy is: A 18 B 7 C 10 D 14 E 41 (42?) F 9 G 8 H 14 I 26 J 3 K 6 L 16 M 9 N 19 O 24 P 6 Q 3 R 22 S 30 T 29 U 15 V 4 W 12 X 2 Y 10 Z 2.
    Since I think this added up to 359, I suspect I have a tile missing as I'm guessing that this game should have 360 tiles like Milton Bradley's Anagrams. [GT]
  • WINNIM 1996, R-Cubed Products, Severna Park MD, 21146 (Private production?)
    Each card has both a vowel and a consonant (there's a card for all 5 X 21 combinations). It's like
    anagrams, except when stealing words you can flip any of them around and use their alternate letters. [BS]
  • The Word by Intelligames
    The Word, Advanced Version. Recommended for ages thirteen to adult. Comes with game cards which each contain 3 definitions, game board, tokens and dice. Game board is a four piece jigsaw puzzle. This is a very advanced game, appropriate for students with excellent vocabulary skills or adults with same. Also known as "Word 2".
  • Winning Words
    From an eBay ad: "A new word game thats fast fun and imaginative with challenges for you and your opponents. From the author of reader's digest." (I suspect this is Peter Funk - GT; I'll remove this if it turns out to be a book and not a game set)
  • Wood Dexterity
    This is a wooden box with a glass lid, containing only *TWO* wooden dice. You shake the box to get a different combination of two letters each time. The aim is to find all 14 suggested two-letter words within 14 minutes. the words are "no on it we to be so do as is in go at an". Made in Japan - I very strongly suspect for beginner Japanese students of English. Instructions in box say "Try your skill - 14 Different Words can be spelled in 14 minutes"
  • Word Bank by EE Fairchild Corp, 1945
    Interesting twist in the saga of ripped-off game ideas! This is a word game that's clearly a rip-off from Monopoly. Playing pieces consist of the: Playing Board, Wood Markers (1 each red, blue,green,yellow), 1 Wooden Die, Blue Money Letters (Consonants), Green Interest Letters (Vowels), Red Loan Letters.
  • Word Crossing by Mattel/Disney
    Not really one of our games, it's like "Crosswords for Dummies" (which I haven't yet added here but should do some day, just to stop people buying it by accident...)
  • Word Factory by ???
    (from the makers of "the brain twister", if that helps at all?)
    This is an unabashed clone of Big Boggle. 5x5 container, 25 cubes, sand timer. If this hasn't been the subject of a lawsuit I'm a Dutchman's uncle. ("Wat is zo een dingetje, Onkel Graham?" vraagt mijn Neffe)
  • Word For Word by Family Get Together Games, 1975
    The object of the game is to accumulate points by forming words which are high in value...thus the winner! Gather up letters and form a word before your oppenent does! It is for ages 10-adult. instructions, 54 playing cards, scoring pad, travel case, pencil. [from a
    Yahoo Auctions ad]
  • Word Fun by Transogram, 1954
    Lists seven word games -- "a game for every day in the week": Word-Fun, Anagrams, Word Rummy, Word Dominoes, Word-Ghost, Snatch Words and Word-Fun Solitare. (106? 108?) white (or yellow in one set?) letters on black plastic tiles; 4 tile racks a la Scrabble and Transogram's other game,
    Score-a-Word. [image]
  • Word Madness published by Perfect.
    Actually called "Webster's New World (TM) Word Madness". This game has 110 cards, each with a letter and number, and the hard ones with a bonus notation. Everyone is dealt ten cards, then must spell words of four letters or more (three for children) in a two-minute time period, all simultaneously. Then you take turns with the leftover cards, preceded by a "Go Fish" phase - asking other players for certain letters. Draw from the draw pile if you get a negative answer. Round ends when someone goes out; scoring is based on word length. Letters left in your hand count the value on the cards against you (so easy letters have high numbers in this game). [SOS]
  • Word Making/Taking, 1877
    No info. Maybe an "anagrams" game.
  • Word Mastermind published by Invicta.
    Plastic letters (similar to
    Jotto) [MK] Also a French/Canadian release from Parker Bros.
  • Word Nerd from Hasbro, 1979
    An ad in Games Magazine shows a 12-sided die with four letters per face and score sheets with 4-by-4 grids printed on them. The ad in the May/June 1979 issue says, "Play what's on your mind! Word Nerd. A zany new word game. Any number can play this provocative new word game and everyone plays at the same time. Toss the Nerd Cube, pick a letter, and everyone places it where they think they can spell the most 3 and 4 letter words. Letters are worth points and words with the highest points spell victory!" [JB]
  • Word-O published for Kalistenics. 1950's
    4 dice. Advertising medium for shoe company.
  • Word Out 'Fine Edition' published by Milton Bradley, 1967.
    Word solitaire at its best, or in competition with friends. An interesting game in which one tries to guess words as hidden letters are exposed one at a time. (ref from
    D'Antiques) [image]
  • Word Play
    "Be a Wordplayer and Win! The Action-packed game of skill and chance. Roll the dice, score words, set back opponents, and have fun! Ages 8 to adult." Includes letter tiles, a board, score pads, and instructions.
  • Word Pyramid by Abracadabra, 1986
    See
    Funagain Games
  • Word Rummy published by Gabriel.
    Similar to
    Bali and one must presume also Scrabble Word Rummy. [RI] Reviewed in Games Magazine, Mar/Apr 1981.
  • Word Throwing publisher unknown. Germany.
    The German Word game ("Word-Throwing") has 10 letter dice with 6 different letters on each cube. It has a pad of paper for keeping score, a cup for throwing the dice and the complete set of rules on the underside of the cover. It is marked "KFL No. 7407" on the bottom next to the words, "Made in Germany." [from nylen@DELETETHIS.ulster.net] [
    image] There is at least one newer packaging of this game (similar picture, blue and yellow background), and possibly one quite different one (small cubic box).
  • Wordable
    Very little info I'm afraid. This may be some sort of Upwords clone, as it has stackable tiles. Limited edition. May be private press? I also found this website selling a game called
    Wordable, but I have a strong suspicion it is an entirely different game, with the same name: Five Starting Locations/Color Coded Gameboard/The patented Dual ChipTM/Internet Playable/More ways to score
  • Wordarts from Rossky Co, 1978
    Very little info yet. There's a circular board - 4 concentric rings marked with '4' on the inside to '1' on the outer. There are tile holders as in Scrabble. Can't see much else from the picture. Box contents are: Instructions, rules, board, tiles, tile bag, racks, and advertising flier.
  • Wordsaic by Maguire Game Co.
    Ad in Dec 1984 and following two issues of Games Magazine had photo of equipment and read, "Unique new word game that combines components of words in a new and unusual way to provide a mosaic of words and pictures. 15,000 clues to identify 6000 words, 5400 adult words and 600 children's words. Played by 2 to 24 players. Word buffs will love Wordsaic." [JB]
  • Wordsearch by Pressman, 1988
    "The Game Of Finding Words!" Slide tiles together to form words. The more tiles you use, the more points you score. The gameboard is constantly changing and the strategy never stops. Start out by placing the wood letter tiles on the Wordsearch board. On your turn, slide one or more letters in a straight line - moving the tiles horizontally, vertically or diagonally, to create a word. Form your word in a straight line in any direction. Then remove the completed word from the board. The more letters you use - the more points you score. For 2 to 4 players. Ages 8 to adult. Contents: 1 black-backed gameboard, 96 round wooden letter tiles, instruction sheet. [From an
    eBay ad]
  • Word Search by United Toys, India(?), earlier than 1997
    2-4 players. The board is 10x10, with diagonals as well as rank and file. There are 96 Scrabble-style (i.e. with individual values) round letter tiles. Place the tiles on the board randomly, leaving the central 2x2 square free. On your turn, slide as many tiles as you wish in straight lines (no skipping over other tiles) to form a word. The word can read in any orientation, rather like a hidden word puzzle (acrostiche). Harvest the letters and score. [DUT] This game looks very similar to the Pressman Wordsearch above. I wonder if it is made under license?
  • Word Spin manufactured by Geospace
    8 side by side reels, like a wide slot machine, and each reel has 10 letters on it. This is a cute looking little toy. The 'wheels' are magnetic - they stick to their neighbor - and they don't rotate freely as you'd imagine from the pictures. Rotating the wheels relative to one another is actually a rather clunky business. There's no central axle to keep them together and you can pull the wheels apart and shuffle the order of wheels if you like. I haven't played it yet but it does look like an ideal word game for playing on a car trip.
    (This may or may not be the same game listed below as
    Wordspin Scramble)
    Note there are several versions of this game in various packagings. An image of a different one from the one I have is available at Amazon.Com - I think that one is "Word Spin Game and Deluxe Pouch". I also heard mention of a "Word Spin Jr" but I don't see it listed at the definitive Geospace site. There's also Deluxe Wordspin for two. [GT] (This German description of Lesespin may be the same game)
  • Word Shaker by Alabe, 1974
    Game #29033 by ALABE Products inc. See how many words you can make in two minutes from the letters on the tiles that spill from the shaker, which is a large ball with a round opening on one side (think of a 'magic 8-ball' that opens). Instructions are printed on the box. Letter cubes are red with white lettering and border.
  • Wordsters by Milton Bradley
    See the
    Games Cabinet for details. Given a trigram, find a word to match.
  • Words to the Wise by Mind Sets
    See
    Funagain Games
  • Word Trek by ???
    Basically Lewis Carroll's "Doublets", but with pre-determined pairs of words on cards. Two decks of cards, plastic travel case.
  • Word Up by ???
    Although you might think from a title like this that it is a copy of Upwords, in fact "Word Up" is more a cross between a word game and Monopoly. Unfortunately
    the only web page I can find that describes this game is in Thai, so have fun!
  • Worthy Words by Beatrice Henshaw, Petoskey MI
    See the home page. Pretty board. Scrabble-like variation. Privately published.
  • Whitman's Word War from Western Publishing Company, 1983
    1 to 4 players (aged 8 to adult) use vocabulary skills and the turn of a card to compose words, letter by letter, on a wipe-off board. Players rack up points as letters merge and cross, forming completed words. The more "word power," the higher a player's score. Contents: 4 Felt Tip Pens, 54 Letter Cards, Instructions. [from an ebay ad]
  • Word Wars from Timco Games
    It involved building word in such a way to build a bridge across the board. Opponent's words could be attacked by crossing them. [RI] Reviewed in Games Magazine, Apr 1984.
  • Word Wheel published by Ravensburger, 1984
    "Pit your wits against the clock and your opponents!" Game is for 2-10 players, age 10 to adult. Includes playing board, 10 white letters dice, one yellow letters die and rules.
  • Word Wild published by MB, 1967
    3 to 8 players. The object of the game is to create words by adding one letter at a time to the same word as it is passed among the players on sheets of paper as the categories are constantly changed. You score points as you create new words and at the same time try to prevent your opponents from using your word. At the end of play high score wins. And the trick is speed..... you have a timer to keep the game moving along. A real challenge for most people but a lot of fun. The game includes a deck of 54 word categories cards, sheets to create words on, a score pad, 6 pencils and a timer with 5 or 6 pegs? [From an
    Yahoo Auctions seller]
  • Word Wise published by MB.
    Similar to
    Scrabble, but some tiles have a simple picture on them, which you can use in a word. For example, if a tile shows an ape, you can spell "SH[ape]" using just three tiles. You are allowed to use just the sound of the pictured word, ignoring its spelling. For example, you can spell SH[ape]ING or CR[ape]. [SOS] (Memo: try to remember the other rebus-based games like this and make appropriate note. I think maybe Pictionary?) I have seen two VERY different packages with this name, and do not yet know if they are just variants in packaging or different games with the same name. (The French site mentioned in the intro at the top has a French version of this game that I haven't yet catalogued, called Rebustory) Clever name, eh?
    I am in two minds as to whether these rebus games belong in this listing. I have left more of them out than I have put in, and for consistency may well decide to remove the remaining ones later.
  • Word Yahtzee published by Lowe, 1978
    (Also Milton Bradley?) The goal here was to simply form words of certain lengths for the upper section and verious letter combos (such as all vowels) for the lower section. [RI] [Rules at the
    Games Cabinet] [Emergency replacement scoresheets at the Games Cabinet] [MB Order form for score cards] Note different boxes; 1982 box is green with green cup. 1978 box is mostly orange with a green-capped timer on the cover.
  • Word-Whiz, a game by Hajo Bücken, published by Editrice Giocchi ("eg Spiele"), 1996.
    Three cards, each with one consonant, are placed face up. The first player to find a word which contain these three consonants moves his vowel markers one square for each vowel in the word. One of the consonant cards is then replaced. The goal is to be the first to move all your vowel markers through the board. [BF] See the writeup at the
    Spiel Des Jahres site.
  • WordHound published by Professional Marketing Group.
    Detailed review in
    The Game Report
  • Wordmaster published by Invicta.
    Blank black tiles are included to delimit words, as in crossword puzzles. [SOS]
  • Words Worth published by Invicta, 1975.
    Mastermind with letters. Completely unoriginal version of "Bulls and Cows" which describes itself as "a word game for two that is really different". made in England. (c) 1975 Invicta Plastics Ltd, Leicester England. Invicta Plastics, (USA) Ltd., 200, 5th Ave., New York, USA. Re-order No. 2072. UK, USA and other patents pending.
  • Wordsearch published by Pressman. Start with grid of letters (with a few empty spaces in the middle) on round disks and form words by sliding the letters along straight paths. Remove the letters you score, which opens up the board for future moves. [RI] [SOS]
  • Wordspin Scramble published by Geospace.
    Each player has a number of wheels with letters on them. He must arrange them to form as many words simultaneously as possible. [RI] (See also
    Word Spin above - GT)
  • Word Thief published by Farley Games (Canada), designed by George Yemec, 1994
    For players aged 9+. Place letter cards to make words and score points according to the value of the letters. You can also steal other people's words if you can make word(s) from them + cards in hand - the player who lost the word loses the score for that word! [PE] (See
    Amazon.Com
  • Wordy J Pressman & Co. Inc., New York
    Card game: either a precursor to or much more likely a copy of
    Crossword Lexicon. No copyright date on box or rules, although by inference from the 1938 date on Pressman's "Wordy" boardgame, they must have stopped production of the Wordy card game by then. I'm sure from the almost identical box layout, card size, and rule book appearance that this is one of the first game clones. It even has the crown logo of Parker Bros worked into its design, which suggests that the earliest date for this game is the same as for Crossword Lexicon which is 1935.
    One other possibility that cannot be ruled out is this: the Wordy boardgame may be an invention of the early 1950's, and the 1938 copyright date on the board-game box refers to the Wordy card-game, in an underhand attempt to make Wordy look like a predecessor to Scrabble. I don't really think this is the case, but it is consistent with the dates and needs investigating.
    Letter card distribution is: A 4 B 1 C 2 D 1 E 4 F 1 G 2 H 2 I 3 J 1 K 1 L 3 M 2 N 2 O 3 P 1 Q 1 R 3 S 3 T 2 U 2 V 1 W 2 X 1 Y 1 Z 1 Joker 2.
    Card scores are: A 12 B 3 C 7 D 5 E 12 F 3 G 6 H 7 I 12 J 5 K 5 L 7 M 7 N 7 O 7 P 5 Q 3 R 7 S 7 T 7 U 7 V 5 W 7 X 3 Y 3 Z 3 Joker 18
  • Wordy by Pressman, 1938
    This 1938 game is not identical to Scrabble, but either Butts copied this or this copied Butts. Both the date and the internal evidence of the game design suggest that this was actually first, by which I mean that it is often clear by looking at the differences between games, that one has had cosmetic changes to make it a "lawyer-proof" rip-off of the other; however, you would not make the changes to Scrabble that would turn it into this game if you had any sense. It is much more consistent that you would make the changes to this game which would turn it into Scrabble (simplifying it and making it more playable). The date predates the official release date for Scrabble (and there is some evidence to suggest that the Modern Scrabble board layout wasn't invented until Brunot worked on the project in 1948). The only question is whether Wordy predates the claimed date of invention of Scrabble (as opposed to the copyright date of 1948), and whether anyone responsible for this game could have seen any of Butts' prototypes. It is very hard from the various biographies of Butts to work out exactly when he produced what, and although his family has been asked to produce a timeline, none has ever been forthcoming. My personal opinion is that Butts leaned heavily on this game for his inspiration for Scrabble, and that it is an important but sadly forgotten piece of Scrabble History.
    Note that Wordy was published in New York, home of Butts. I emailed Pressman asking if they knew any of the history of this game but they very rudely did not even reply.

    The details of Wordy are as follows: the cardboard board is 13x13. All the squares are coloured, to match the cardboard tiles which are also coloured. Like some other early games, the set includes a couple of blank tiles which can be written on, to replace up to 3 missing tiles. The game also has 4 wild-card tiles which have "FREE" printed on them. The colours are a way to represent points - red is 1, yellow is 2, blue is 3, green is 4, orange is 5, gray is 6, purple is 7, and pink is 8. There are also black squares and white squares on the board which are triple word and double word respectively. If you play a letter on its own colour you get double letter scores. There may be somewhere between 94 and 96 letter tiles, as well as the spares and wild-cards. Play starts on the center square. Note: although the box has a 1938 copyright on it, my copy of this game includes a dictionary dated 1953, which does somewhat call into question the accuracy of the advertising description "The new cross word game"... [GT] (Warman's Antique American Board Games 1840-1940 confirms the 1938 date on this game))

  • Wordz published by MB.
    No information at present.
  • Worldmaster, by the Rubbens Marketing Co., Stouffville (On), 1982
    Author: J. A. Leslie. 2-6 players, ages 9 and above.
    An odd cross between Risk and
    Scrabble: components include six sets of 191 letter tiles and a board that displays a map of the world divided into 25 regions, each one having its name spelled out. You must cover at least half of a region's name with your own colour of letter tiles to "control" the region. You must control 12 connected regions to win. [DUT]
  • Wrdz published by WRDZ, Inc.
    Detailed review in
    The Game Report
  • WW-III published by Genco, 1993.
    See
    Funagain Games
    Hybrid of Chess and word games. The objective is to move markers (in a chess-like, but simpler, manner) to different squares that contain letters in order to connect letters, form words, and score points.
  • La Zakhia by Dr Frédérick Zakhia
    French game in which you get bonus points for theme words, Proper names are allowed (as in Red Letter). Nothing original; another 'avoid the lawyers by tweaking the game' Scrabble rip-off.
  • Zig Zag by Xanadu Leisure
    See
    My Word [MK]
  • Zypher by US Games Systems, 1999
    See Funagain Games [MK] Contributors:

    [AM] = Andrew Merritt
    [AS] = Alfonzo Smith
    [BB] = Brian Bankler
    [BB2] = Bryan Bowe
    [BF] = Bruno Faidutti
    [BS] = Bryan Stout
    [CK] = Carol Kramer
    [CL] = classic@DELETETHIS.planet.net
    [Cookie] = Cookie@DELETETHIS.main.clara.co.uk
    [CS] = Chris Sjoholm
    [DB] = Dan Blum
    [DJ] = David Johnson
    [DR] = Dana Richmond
    [DUT] = Daniel U. Thibault
    [DW] = David Wall
    [FB] = Frank Branham
    [GT] = Graham Toal
    [GM] = Gary Mines
    [JB] = Jerry Bailey
    [JG] = Justin Brent Green
    [JP] = Jon Pailson
    [JT] = Jim Tocco
    [KM] = Kevin Maroney
    [MK] = Michael Keller
    [MS] = MattS@DELETETHIS.aol.com
    [MT] = Mitchell Thomashow
    [PE] = Paul Evans
    [PJK] = Prince Joli Kansil
    [PN] = Philip Nelkon
    [PS] = Peter Sarrett
    [RF] = Robert Fraser
    [RI] = Richard Irving
    [SA] = Stan Anderson
    [SA2] = Steven Alexander
    [SOS] = Steffan O'Sullivan
    [TH] = Tom Hansen
    [TU] = Treesong (ucalegon@DELETETHIS.aol.com)


    Back to SOS' Gameviews
    Back to Steffan O'Sullivan's Home Page


    A Programmer's guide to writing Word Games

    by Graham Toal.
    [Skip straight ahead to the Archive]

    Some years ago I wrote a Scrabble program for the Acorn Archimedes. There was one paper I found at the time to guide me, but really there was a great lack of any source material for people who wanted to write word games.

    Since then, I found a few like-minded folks on an internet mailing list called wordgame-programmers@egroups.com (previously @onelist.com and before that @mit.edu. The list manager is still with MIT).


    Click to subscribe to wordgame-programmers
    This site is going to be a resource for the folks on that mailing list, and for anyone else about to write a word game and looking for source code to help them. I'm a firm believer that most programers learn algorithms best not from books but from looking at other programmers' code.

    As well as document what has been written already and released to the public, I want this site to also document the physical word games that people play, as a resource for people wanting to try their hand at writing a new game. This is why I've teamed up with Steffan O'Sullivan to expand his excellent "Letter by letter word games" page above. Specifically I want to document things such as the frequency of letters in tile and dice games, and the rules of these games. We have to draw a fine line here because many of these games are still in production, and most are still in copyright, but for those games out of copyright I would like to also include scans of the games, boxes, rules etc.

    PLEASE NOTE these sources are for academic use only, in learning more about how to solve lexical problems. These are not games you can download and play. Mostly the sources are for unix, but in any case, there are no binaries here. One of the specific research areas I'd like to see explored using this code is how to make games more enjoyable by making them play as much like a human as possible, ie by manipulation of skill level and vocabulary so that a game could convincingly imitate a human in a modified Turing test. Currently too many games just play the best possible play, and discourage the human opponent; or they are naively dumbed down so it is obvious that your computer opponent is 'throwing the match'.

    I'd like to suggest that people writing new word games write them in standard portable C. Write a basic internal engine for your game as a subroutine first; write a simple testing front-end as a 'dumb terminal' program that will run on any system with a C compiler, and then write a version that runs as a web cgi program. This will let it be used on any system - Windows, Unix, Mac etc - and be much more useful than a custom version for, say, X windows or Win98.

    Here now are the sources for word games (and some related utilities) I've found on the net. Some of them I've written myself. I have not included here the many word games that are commercial and shareware if they are only available as binaries. If you are just looking for games to play, check out the software libraries or find a list of word games and word play on the web.

    I would like to enhance this archive with various word lists to support the games, but that opens a whole bag of copyright worms that I don't want to get into. My understanding is that it's reasonable to release sources of games like Scrabble for academic study. It's not reasonable to release binaries of copyright games for play, and that's the line I've chosen not to cross in this site.

    There is a Macintosh Word Games Archive at wustl.edu. I have not fetched and unpacked all the word games there so I do not know which ones come with sources. Check for yourself in the Abstracts. Tucows also has some Macintosh word games and PC word games.

    We also have a complete snapshot of the DEC Gatekeeper archive of crossword games (originally at http://ftp.digital.com/pub/micro/msdos/misc/crossword-archive/), which is the archive referred to in the Crossword FAQ.

    These files are all hosted on my machine at home on a 128K ISDN line. Do me a favour please and don't do multiple fetches at once during USA central time 9am-10pm if you can avoid it. Thanks! (One day someone on a cable modem in France downloaded the entire archive and I wasn't able to get any work done that day!)


    WORD GAMES SOURCE CODE ARCHIVE

    I'll start by trying to bring together the three most common programs - in the order that people tend to experiment with this stuff, and in order of increasing difficulty, we have anagrams (including Jumbles and Word Scrambles), Boggle games, and Scrabble games.

    Other word games which form natural collections: generating and solving crossword puzzles, generating and solving word-search squares, generating word-squares and close variants. There is some interest in the UK TV show Countdown, with it's letters and numbers games. Related to numbers we have cryptarithms; and we also have cryptogram solvers. Don't forget letter-guessing games such as hangman, and word-mastermind (aka jotto). Hassard Dodgson would be interested in word ladders, and some new variants thereof.

    80% of the directories in this archive are now properly organised under the subjects above. See the full directory list for the complete listing and the unfiled directory list for those sources which don't yet have a home in the hierarchy above.


    Boggle is a trademark of Hasbro Inc. (formerly Parker Brothers).
    Scrabble is a trademark of Hasbro Inc in the US (formerly Selchow and Righter) and Mattel (formerly J.W. Spears) elsewhere.