/* Eliot                                                       */
/* Copyright (C) 1999  Antoine Fraboulet                             */
/* antoine.fraboulet@free.fr                                       */
/*                                                            */
/* This program is free software; you can redistribute it and/or modify    */
/* it under the terms of the GNU General Public License as published by    */
/* the Free Software Foundation; either version 2 of the License, or       */
/* (at your option) any later version.                               */
/*                                                            */
/* This program is distributed in the hope that it will be useful,        */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of         */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the          */
/* GNU General Public License for more details.                        */
/*                                                            */
/* You should have received a copy of the GNU General Public License       */
/* along with this program; if not, write to the Free Software            */
/* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */

/* $Id: tiles.h 10 2004-03-17 10:29:54Z philippe $ */

#ifndef _TILES_H_
#define _TILES_H_

#if defined(__cplusplus)
extern "C" 
{
#endif 

  /*************************
   * A ttile is the internal representation
   * used within the game library to 
   * handles letters
   *************************/

typedef unsigned char tile_t;

  /*************************
   * Zero + 26 letters + joker
   *************************/

#define TILES_NUMBER 28
#define JOKER_TILE   27

extern const int Tiles_vowels    [TILES_NUMBER];
extern const int Tiles_consonants[TILES_NUMBER];
extern const int Tiles_numbers   [TILES_NUMBER];
extern const int Tiles_points    [TILES_NUMBER];
extern const int Tiles_pc        [TILES_NUMBER];

tile_t chartocode(char   c);
char   codetochar(tile_t t);

#if defined(__cplusplus)
}
#endif 
#endif
