game.multiplayer.containers
Class Client
java.lang.Object
game.multiplayer.containers.Client
- All Implemented Interfaces:
- java.io.Serializable
public class Client
- extends java.lang.Object
- implements java.io.Serializable
Client container class for the multiplayer game.
- Author:
- Chris Barton
- See Also:
- Serialized Form
| Methods inherited from class java.lang.Object |
getClass, notify, notifyAll, wait, wait, wait |
name
public java.lang.String name
state
public PlayerState state
Client
public Client(java.lang.String name)
- Constructs a Client with with
PlayerState.CONNECTED.
- Parameters:
name - - String naming the Client.
Client
public Client(java.lang.String name,
PlayerState state)
- Constructs a Client.
- Parameters:
name - - String naming the Client.state - - PlayerState setting the state of the Client.
hashCode
public int hashCode()
- Overrides:
hashCode in class java.lang.Object
equals
public boolean equals(java.lang.Object obj)
- Overrides:
equals in class java.lang.Object
toString
public java.lang.String toString()
- Overrides:
toString in class java.lang.Object